PlayStation 5: the console that seeks the direct connection between the game and the player
When a new console is near, doubts assail, but there is always this little illusion of seeing what it can offer and knowing the great advances of a new console which, without a doubt, promises a large catalog of games. . Inevitably, we think it’s a special time for every player. For this reason, Sony knows it and wanted to take the plunge with a change both aesthetic and with details that, until now they may not be so showy.
First of all, we will talk about its design. Obviously, one of the big and most striking changes in create memes about it. But it highlights each of the neat details of the company, where we find it to be a commemoration of the brand itself since, in its white panels, we can see those little logos distributed that are lightly lit when the console is on.
This precise moment is magic because as soon as you turn on the console, it welcomes you. There you will find simple menus that guide you through settings, setting language, region and even confidentiality that you want to keep with your profile. All of this while you have the option of the console reading all the options for you, although it can get a bit heavy, especially when you’re trying to type quickly and it seems like the sound can’t keep up. Although no one can deny that accessibility is something they have taken great care of.
But once you have completed all the setup, you meet the new interface, which follows a big step forward with console design. The games take on a great importance, where the icons seem to lose part of this intention to attract attention to offer a representative art of each game and a single button that calls us directly to the action accompanied by the music of the game, which seems to invite us to play w ithout thinking too much.
But what really catches the eye of it all is as it is well ordered. Applications have their own space, without mixing with games. Of course, it also comes with small drawbacks, such as the fact that in order to access certain aspects you have to scroll through the submenus, although nothing takes our lives in the process.
What is clear is that the company has sought to ensure that the player has all the options in their hands for play quickly, fluently. In fact, we can even proceed to order our games however we want, thus giving rise to that, if we fancy a game we can enjoy it as quickly as possible. Something that seems to mark very well the need to enjoy our games without wasting a lot of time, as if they still wanted to eliminate loading times.
DualSense: the possibility of feeling a game in our hands
In a console analysis, obviously the biggest step in the business cannot be missed: its control. Following the line of design change, DualSense is one of the company’s big leaps. Compared to DualShock 4 it shows a nice design and, really, it is very comfortable to play, with a touch which is quite nice, without being heavy. In addition, its battery has proven to be much more durable than that of the DualShock 4, which is appreciated when we are going to enjoy a long gaming session.
Its design, in addition to opting for some color changes to opt for a more elegant touch of transparency, is also surprising when it comes to move around menus and games. It didn’t take long to verify that noise is no longer a problem, but rather that buttons are pressed almost without realizing it, which is also presented by their smoothness, which can be a meeting point between players because for some it will be pleasant while for many others it can be a problem.
Now is the time to talk about triggers, which is definitely a big jump. The R1 and L1 buttons can already be a change by the time you feel you have more room to manipulate the buttons and they are more comfortable to use. But the R2 and L2 triggers are the big surprise because, although they seem soft, you notice a slight pressure halfway which, along with its vibration, is a big novelty since you can feel the action with your own hands. with its resistance. Something that is loved above all else with Astro’s Playroom, the game that undoubtedly makes the most of the new controller features.
Continuing with the advantage that we can see from the order, Astro’s Playroom, a title that includes the console, is the one that best shows the opportunities guaranteed by haptic vibration. The character’s footsteps, the way you feel each movement… Everything is striking because it blends in perfectly with the sounds coming from the speaker. This way we feel that we are in the game.
Its microphone is also interesting because it is used to be able to blow in certain phases of the game, although obviously the interesting thing will be when it comes to talking with other players. Mostly The options mentioned can only be found with Astro’s game room for now since the integration of the rest will ultimately depend on the developers and the extent to which they want to take advantage of the functions of the command.
Is it as calm as it sounds?
One of the biggest fears among gamers was, of course, how quiet the new Sony console could become. Many have experienced issues due to the noises the PS4 could make when revolutionizing its fans to withstand the high temperature. But does this have a solution with the new Sony console?
For the time being, The PS5 is very quiet. Of course when we are only dealing with digital titles because when inserting a disc it can be a bit boring to listen to the loading process. But overall, Sony seems to have worked hard to ensure comfortable and quiet gameplay.
Test performance with your first games
Now is the time to find out how the first hours of the game went. Of course, in this we will go into more detail in each of the analyzes that are still to come, but we can talk about the good feelings or the little things that we missed. at time enjoy the games included in the catalog of the console in principle.
The first thing that we encounter and which is certainly assured since the presentation is the absence of loading time. Obviously we have to go through a little bit of loading time, but it is considerably reduced compared to other titles that we have tried in past generations. It’s fascinating how, after pressing the play button, we barely have to wait a few seconds to start playing.
But we’re not just fascinated by load times, but titles like Demon’s Souls the technical section is surprising to say the least. There are many options available to us for customizing the game, making the environments appear darker or brighter, albeit without ray tracing, an aspect that is much debated among gamers as some need it first, while others prefer to guarantee 60 frames per second.
What we liked most about PlayStation 5
Although we still have a lot to try out the console, the first few hours with it, without a doubt, leave us with a great taste in our mouths. We met eye-catching elements such as the remote control, which is a fascinating jump that really lets you feel the games. It is as if the developer has the opportunity for the player to pass the screen to experience the game with their own hands.
Loading times are really appreciated. The fluidity with which you can log into a game, the lack of waiting to be able to continue the game by entering a new world or just watching a video. Everything is almost automatic, as if at any time you have the possibility to manage the game as you wish.
Of course, even if there is still a lot to know, the sensations with the games already available in its catalog are good. In fact, being able to choose how you want to play, or how easily you can move around in its interface, is really interesting and convenient.
What we like least about PS5
Of course, the first few hours also left us with details that we didn’t like so much. For example, it is a little disappointing that the game Astro’s game room is the best for enjoying DualSense options. Something you love as much as you don’t, especially when you know the games you want to enjoy.
The interface can be a bit shocking too, especially when it comes to having to slide between submenus. For many players, there will be some simple options, like being able to access the shutdown menu by holding the PS button. Small details that we may be able to take advantage of later with future updates.
What we ask of the PS5 in the future
For the future, we hope to see titles that will benefit a little better from the order.
On the other hand, see new details that can ensure that the interface adapts to each player
Another item that we hope is that you can maintain the lack of noise throughout the use of this
The ability to keep 60 fps mode, including ray tracing, possibly with future updates
Anyway, what did we think of the PlayStation 5?
In general, while we still have hours to chat and check out all the great console news, we can say that for now leaves us a good taste in the mouth. The console promises and certainly delivered some of the details it promised. And while its catalog at the moment is limited in terms of exclusive titles, we are waiting to see what it really brings in the future.
Of course, soon we will surprise you with more news on this topic, especially with regard to the titles that we have the opportunity to analyze and which guarantee us to get the most out of the next generation console from Sony.