Space invaders It wasn’t just one of the first big phenomena in the video game world when it debuted in arcade games in the late ’70s, they say even reaching cause a shortage of foreign exchange in Japan (although this is always questioned), he is also part of popular culture and is one of the big promoters of this sentence of grandmother who says “stop playing martians”. The classic Taito created by Tomohiro Nishikado is the protagonist of many curiosities, and we tell you some that you may not have known.
Hide your creator
When the game hit the market, Taito officials forced Tomohiro Nishikado signing a contract that prevented him from revealing who the title designer was.
Watch out for the arcades
Although he cannot reveal that he was the creator of Space Invaders, Tomohiro Nishikado admits that he went to the arcades to see how other people played his title, worried that it may contain bugs and the public will find them.
Low initial hopes
Before launch Taito’s sales directors weren’t at all convinced of the game’s success
Martian planes
At first, the player shot at planes, but their movement was too irregular for conventional planes. Tomohiro Nishikado wanted to change them to humanoids, but of course from Taito they flatly refused (especially their president). Given the success of science fiction films at the time and more particularly Star Wars
This is not the difficulty, it is a bug of Space Invaders
Space Invaders was a very advanced title back then, but the technology had its limits. When you defeated aliens on each screen, enemies sped up, but it didn’t respond to the difficulty curve. In fact, the game was unable to keep the aliens moving at a constant speed. when they were all on the screen, so they speed up when they are less.
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