The world of video games has many important components and, of course, elements that have an impact and remain more than etched in our minds. There are moments in video game history that aren’t forgotten and details that end up leading us to learn in many ways some of the lessons that, really, we should already have. more than learned from the start.
Therefore, with the intention of examining some of the the blows that this 2020 gave us, we will share with you some of the lessons which, although already known in some cases, have reminded us of this year. Long-awaited games that gave us lessons and the importance of keeping a good secret to avoid the hit below, these are just some of the lessons that, without a doubt, we will not forget.
The importance of a good story
One of the aspects that can most influence the success or great failure of a game is the story. While it is true that there are action games that do not base their proposition on history, there are many other games that have ended up being a real failure for gamers due to the lack of a story that manages to catch enough, it really makes you want to continue in front of the screen.
Despite the fact that a game can be a big promise when it comes to presenting the action, the adventure itself, or simply its artistic section, without a good narrative to back it up, few gamers who manage to take advantage of this proposal. Because of this, this year has made it clear to us that developers need to take care of every detail of the narrative of their work, both when it comes to connecting the proposition and introducing the characters.
A well-structured protagonist or secondary characters manage to capture the attention of the players, to get them to show empathy. In works like The Last of Us 2, he came to provoke the end of a character who looked like a simple villain. become a favorite of many players, even managing to request a DLC to find out more.
Cheating players can turn on you
Sadly another point we learned at the end of this year is how important it is to keep players happy. Convincing them that they are going to have a spectacular game or that they are even going to get to know something totally revolutionary and without errors is not a good idea when your launch plan does not provide a polished game.
While many gamers can enjoy the job without error, others have encountered the terrible reality: a hoax that was fatal. And what he’s shown us is that when the gaming community isn’t happy, that big mistake can backfire on you in any way it can, to the point where it’s not worth it. be limited to simple excuses.
While many gamers can enjoy the job without error, others have encountered the terrible reality
Cheating on players is not only a waste of money, but the need to regain the confidence lost by this serious mistake. And it’s not just about being wary of this product and its future arrangements, but it really comes across as the need to regain confidence so that they don’t doubt you in future endeavors. This includes the investors themselves and the companies in charge of opening the doors of their stores.
Better a delay in time
Throughout this year we have encountered games that inevitably had to delay their release. After all, the videos left little doubt among gamers who, along with the sample of gameplay, resulted in complaints and requests to tweak the product. Fortunately, some companies have ended up complying with orders and delaying work because, above all, the customer needs to have the best experience.
There have been many games that, despite complaints from players, have decided to delay their work and even leave the odd delay that led to not having a confirmed release date. That way, they taught us an important lesson: Even though we don’t have a confirmed release date, we know the studio is working hard on it. be able to guarantee the best possible experience
Games like Halo Infinite have been a prime example at this point, and while they were hoping to kickstart the work with the next-gen console, they came to a conclusion after the gameplay outcome. Quite simply, despite possible complaints from the community, it was better to delay the work until it was ready. And let’s face it, while there were always complaints and desires, the idea was perfect for him.
Don’t show a project until you are sure it will launch
One of the things that many companies need to tweak is showing a work before they have an exit plan. Go teach the works first a developer is sure of his job This can be a big mistake, especially when the hopes of the actors in this work seem far above the initial expectations.
The proposals can be amazing, but we’ve seen over the years that showing off an unfinished product can end up being the end in many ways. No one can deny that the developers are putting all their efforts into fixing bugs and presenting unparalleled work, but what if what you show doesn’t exactly match what you are going to get?
We have seen over the years that showing an unfinished product can end up being the end in many ways.
This lesson has been led in recent years by some video game companies who seem to have been absolutely right ever since, without knowing if it is true or not that this evolution exists, the pressure is lower. While it’s true that studios are marking a timeline, it doesn’t come under constant pressure from players wanting to see the end result as it is now.
Business should never be put on a pedestal
Who hasn’t had a top business at some point? To the point of having almost blind confidence in their products and of not seeing much beyond their proposals. Feel that whatever work they are going to create we are confident it will be a success and nor do we consider it to have any flaws. Something that, in the end, can bring as a consequence a disappointment that blinds us and we do not even see the good points that a work can have.
Businesses, even though they may appear to be video game designer gods, are still made up of humans. In fact, it should be kept in mind that indeed, it is simple humans who do their job and that, therefore, it can be better or worse. After all, technology has its learning stage, its constant updates, and while it may seem like something we have mastered, mistakes do exist.
Therefore, before we get to the top of a company, we need to review the industry. Bugs exist, problems are inevitable many times over, and bad decisions are the order of the day. Of course, a decision made will not always satisfy the general public, which can have consequences of all kinds and reactions that range from good to worst.
Despite waiting for a match, you have to be patient
Here we are getting into one of the points that maybe hurts us the most but just as we want a business to teach and experience a game that we expect, we also need to remember that we need to be patient. A development is not something that ends overnight, but should be cooked calmly, over low heat and polishing every detail with care and care.
This can cause the expression “even if it comes out with errors i want it nowSomething that later isn’t quite true because, who doesn’t hurt to know that this game they were eagerly awaiting is not going as they really expected? This is where we have to remember that while we want to play it, we have to be patient and be clear that the game has to be released when it’s ready, not before. A point that, again, forces companies to abandon the intention of releasing a game quickly and focus exclusively on doing it the way the players want.