If you look at our full-length documentary,
, get a glimpse into our journey of reinventing this policy. It should come as no surprise, we have a lot of interesting, and not-mentioned stories to say that they dig deeper into developing the God of War. Therefore, we are proud to continue to partner with igamesnewscast, Santa Monica Studio limited miniseries, Worlds Collide.In each episode of Worlds Collide, we will bring together developers from different departments across our team, participating in a feature that has helped transform the God of War. These discussions will shed light on the Light of the Alfheim in our cultural programming and game development process as if you were down with us.
If you missed Episode 1 & 2, fear not, you can download it from the igamesnewscast page from any of your favorite podcast apps, or our previous post here. Enjoy our latest episode below.
EPISODE # 3 – "Raising Atreus of War"
- While we worked hard to improve his position, ambivalence, and his advancement, it was Atreus's fighting system that became, perhaps, the most challenging. The design, technology, and controversies of Atreus & # 39; s combat were well-planned in almost every conceivable gameplay scenario, including how he interacted with Kratos in battle. In this episode of Worlds Collide, we bring in our Senior Human Resource Designer and Senior Designer to discuss how Atreus' fight has gone from sound and between feeling powerful and eventful. Enjoy the show!
Additionally, if you would like to view or read Gato's full 2019 presentation of Hasato Yoshidome's Atreus technology upgrade,