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Tag: developers

Bug swallows loot, developers bring items back

Update vom 11. April 2021: We were happy too soon: After the developers of People Can Fly assumed that the new patch would reduce the risk of an inventory wipe for outriders, the glitch is back, according to numerous players’ voices – and apparently more aggressive than ever. Among other things, there are numerous posts on Reddit from unhappy fans …
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Apple launches macOS Big Sur 11.3 beta 7 to developers

A day after launching the same beta versions for the rest of the operating systems, Apple released to the developer community the macOS 11.3 beta 7. If you had already installed a previous beta, you can update as if you were working with a stable version via System Preferences. This version of macOS Big Sur will bring interesting news, like …
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Battletoads developers are working on a “beloved license”

To everyone’s surprise, Microsoft had decided, in the utmost secrecy, to revive the very lost Battletoads license by entrusting the English at Dlala Studios with the concern of working on a new episode a quarter of a century after the last one. Everything today indicates that the little boys in Essex are somehow putting the table back. see also: Battletoads …
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Android Auto already lets developers launch their navigation, parking and charging apps

So far the only two navigation apps available for cars with Android Auto It was Google Maps and Waze, but since the end of last year that has started to change. In December, the launch of the beta versions of the third-party app began, which allows you to use Sygic in Android Auto. From now on, that changes. Android Auto …
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Thanks to this Twitter thread, we can see the best Easter eggs in video games told by their own developers

We love curiosities. Discover secrets hidden in plain sight or even those that require a series of previous steps to be able to find them. Easter eggs are small winks left by the developers in their own works. Jan Willem Nijman, title designer like Disc Room, Minutes O Nuclear Throneasked industry workers about their favorite Easter eggs. Of course, they …
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Lonely Mountains: Downhill developers talk about how they captured the feeling of riding a bike – iGamesNews

Lonely Mountains: Downhill is one of the video games that best understands the concept of game-feel, to replicate as best as possible the feeling that you want to convey through the control. In this case, the action of riding a bike. How did they do it, you ask? Well, in some statements for the middle Gamasutra, a developer named Jan …
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Magic: Legends: Developers respond to beta criticism

Magic: Legends didn’t get off to a good start in beta. Both the in-game shop and the unstable frame rate caused frustration among the participants. The developers have reacted and vowed to improve. Just a few days after the launch, there was criticism from the players of the Magic: Legends Open Beta. Above all, big problems with the performance of …
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Animal Crossing: New Horizons draws attention to the developers of Among Us – iGamesNews

We get an interesting message related to one of the most prominent games in the Nintendo Switch catalog. We are talking in this case of Animal Crossing: New Horizons. In the text that we leave you below, we can see that those responsible for Among Us have been drawn in by a custom design that a fan has shared on …
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How to view the opening keynote for Apple’s WWDC 2021 event

WWDC, Apple’s developer event, is slated to take place like every year in June 2021. However, official dates have yet to be confirmed. The event will announce the news of new Apple operating systems: iOS, macOS Big Sur or iPadOS, among others. If you would like to rewatch the WWDC 2020 event, you can rewatch the entire event for free. …
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Control developers say that making games for two generations of consoles at the same time is “terrible”

according to remedyIt’s not particularly interesting or easy to develop games on two different console versions at once, Thomas Puha’s communications director. In a new interview with IGN, the head of communications for the Control developers outlined some of the problems developing games at this time-when consumers and developers are stuck in the intersection between the two console cycles. Puha …
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