Josef Fares, director ofA way out, believes the success of his title is incomprehensible. And that despite the doubts of the producers when presenting his idea. In a recent interview with IGN, he talks about the difficulty he had in selling his idea of a collaborative storytelling game. “If I believe in something, nobody can stop me. Obviously nobody [ne] believed [à A Way Out
It is clear that Fares did well to continue to believe in his project, as no fewer than 3.5 million units were sold. He explains that it’s something incredible for a team of 30 to 35 people. His bet on a title that can only be played in collaboration has paid off.
This allowed Hazelight Studios to calmly approach the development of their new production: It takes two
A way out, It is now still available in Game Pass.