Italians of 34BigThings They have decided to change the course of their franchise of ships a bit with their latest opus Redout. The first version of this IP, dating from 2016, recalls games like Annihilate! The F-Zero where ships of different size and power fight for victory, displaying constant speed, on futuristic racing tracks. Redout Space Assault takes place in the same scenario as its predecessor but it presents us with a completely different type of game by placing us in the pilot’s seat of a ship ready to shoot anything that moves in a title much more similar to Star Fox. and totally removed from speed sports, although it’s worth pointing out that some phases have a nod to that traditional franchise theme.
The seat of our hunting boat will be occupied by our character, Leon Barret, a combat pilot of the Poseidon Security Forces in a universe where humanity is seeking alternative planets to colonize and survive. The fighting force of which we are a part aims to pave the way for the Red Planet, but the militants, traffickers and other criminals will not make it easy for you. In case you are wondering how far down in the timeline the events of this Redout installment are happening, through the dialogues and a few references, we can establish that these events happened before its predecessor.
While this production does not leave the starship game mold, the truth is that the story and the narrative is very well done and after a few interactions I think the player will feel very comfortable with the main character and the characters. decisions that will be made. taken. As we move forward in our visit to other outposts across the galaxy, we will meet other characters who will make us question our decisions and change certain events. That said, it’s important to note that most of the events that will happen are seen long before they happen, so surprise won’t be a very frequent guest here.
The galaxy awaits us, check your lasers and join me fighting across the galaxy in this new analysis.
In the first few matches of Redout Space Assault, I felt like I was back in the 90s in all its glory. Not because the graphics look dated or the music reminds me of a middayNot at all, but because of the systematic use of phosphorescent colors and neon, which ridicules the most outlandish that the Fast and Furious movie series could have brought.
The galaxy shines with stunning colors that suit it very well, but after a while of spinning around, dodging attacks and destroying enemies, all the brightness on the screen can be a bit tiring and can even confuse you, you even forcing you to knock over one of your companions (although this is of no consequence). Another negative point that I see in the abuse of glitter is that the game has very good graphics which often go unnoticed precisely because of this excessive brightness. Ironically, when scanning on my Xbox Series SI had to simply increase the brightness on my TV so that I could clearly see what visual changes would be better on my ship’s fuselage, although once the phase started I had to have it lower to compensate.
The Head-up display o HUD is minimalist. An indicator with the number of missiles on the right and nothing else, which is appreciated so as not to overload the visual even more and allow the player to focus on what really matters: taking down enemies. Also, since ammo is unlimited and requires a short downtime to charge, adding an indicator would be redundant.
The artists responsible for the musicalization of this production are Aram Jean Shahbazians and Leonardo Mazzella, who deserve my congratulations because they did a great job. The songs will accompany us in the background at all times with varying rhythms that closely follow the action and dialogue.
The sounds, on the other hand, were also created with great attention to detail. The shots, the explosions, the intensity of the engines and, above all, the voices of the actors (in English, yes) have nothing to envy to AAA productions with a much higher budget.
The localization into Spanish also stands out as well as the work commissioned by the Italian studio to bring the game into more than 15 languages. Truly a very commendable effort to ensure that all latitudes get the most out of the product.
If in the past you were one of those who enjoyed a good game of After Burner II or the already named Star Fox, this episode of Redout will make you feel right at home. To say that Redout Space Assault is a copy of these titles would be totally unfair, but it is clear that it drinks a lot to the formulas of these classics, which should not be something negative, quite the contrary.
This production takes us on a walk through the galaxy in phases that vary in style intense rail shooter up to stages devoted almost entirely to semi-free exploration with huge final bosses in size and in some cases in difficulty. The controls are simple and intuitive with the even ability to perform barrel rolls and stunts to avoid maddening demolition. Make no mistake, deaths will happen often, especially at first, but unlimited lives are there to avoid undue frustration even if it is not something you think is very necessary.
In my opinion, the best sections offered by the game are those of rail shot but there are also the exploration phases in which we will have to follow certain signals to progress in the story, get money to buy upgrades or get plans that will allow us to face side missions in different parts of the Galaxy.
The most improvable aspect in my opinion is the one-on-one aerial duels in which the player only has to take charge of the driving since the AI is responsible for the constant fire, a feature that can be turned off. from the options but it doesn’t always work as it should. Also, why wouldn’t someone want to shoot in a game whose main feature is just that?
About 8 hours will be enough to complete the main missions and about three more to master all the secondary objectives, a perfectly acceptable duration given the arcade base of the title and the right measure between the recreational and the repetitive.
Redout Space Assault is a perfect game to spend an evening with friends and remember the times when life was better that we didn’t know. A simple experience of the game, exciting and without being too wrapped up in stories, parallel worlds and other similar themes. If you are looking for some action and some fun, you already have it at a more than good price for the product you will be getting.