January 22, Believe it will be introduced on Xbox One. Believe it is a relaxing flow-adventure game we originally released in 2015 for PC. It is a game where you gain friendship, loss, self-sacrifice and happiness on a journey where it is your responsibility to help a group of exterminating creatures that have come to life, while wandering on a journey to save their home planet.
it sounds exciting and dangerous, ”I hear you thinking. “Why do you call it a
A relaxing flow-adventure game? ”
developed Believe it with the goal of making you forget that you are playing a
a game. It was meant to make you forget your problems for a while while you
get lost in incoming visuals, cool music and connection
with these little digital creatures. While there are issues still to come and you will be
find more risk, more time to be thrown colorful
places to visit, haunted by dreamy locks and fluid movements
of your sky.
a planet with a long history. It used to be a full-blown powerhouse, though
when all power is reaped by the dominant civilization, gradually
it was destroyed and became a place of violent apartheid and unknown perpetrators
how to survive. Lumines had long been the center of world power.
They can pull it up and swing it backwards. With the disappearance of power,
thus Lumini disappeared. Now they are once again seeking to do the restoration i
planet as unfriendly as it once was.
Believe it it tells you a story about what's happening and what's yours
the journey is near. However, it does not do this in a traditional way. To prevent
any interruptions we have covered in using any text or voice-over will not
fit into the world and will serve to remind you that you are playing the
a game. So, we have chosen to tell it all by discussing environmental issues. If
pay close attention as you go, you can find more details on how
Match together what happened and why you're here. So, when you play, pay
pay attention to the back and put on your investigator's hat.
you would not be part of the rest while playing Believe it if it weren't for
music. It's a basic feature of setting the tone of the game, while also being so
is designed in such a way as to warn you of what is and will happen. The
the music fits your actions perfectly and the sound design works flawlessly
that it becomes one layer of sound that draws you deeper
and sometimes you get your heart rate up. The architect of all things sounds inside Believe it
by Gijs Driesenaar. Who has gained a lot of fame for the music of the game.
how you will find obstacles that need to be resolved to get your swarm moving forward.
This does not always happen to deal with all your victim and you will
find out that you have to break up into many groups to do things
it is necessary to remove the obstacle along the way. You can't be in two places
at the same time, unless you have more people. Now it may be tricky at first
manage two different flowers at the same time, but don't be frustrated if they are
does not work immediately. We know you can do it! You can also get more
practice while trying to discover the secrets the world has hidden
Finally, Believe it it's about having an adventure and forgetting yourself. We've had a blast developing it and while our studio (Speelbaars) may no longer work, many of us have pulled out the impostor and done something different. Game development has been a journey for us as the game hopes to be for you. Is all this worth it? Believe it
things you can find out about the actual victim who will handle them only when you take them
control these beautiful creatures who are waiting for your help. We hope he takes over
blanket and save them and their planet!