Digital Foundry continues to break down all the ins and outs of the Xbox Series X, from features well-known to everyone to accurately describe how the console heat exchanger system will work.
In a new video Digital Discovery describes in detail how the console is made so that the heat I produce is at its best. Xbox Hardware engineer Jim Wahl, along with the Special Digital team, provides details of the console configuration and how it was built so that it doesn't suffer at any time from heat to high demand.
The Xbox Series X has a heat exchanger design
I like to think that our feats from previous generations had a sort of & # 39; exoskeleton & # 39 ;, that is a metal structure that protected the internal elements that represented & # 39; the intestines & # 39; those. What we have done for this generation has been to completely destroy that system, in the Xbox Series X we have redesigned the internal components to create a mid-range frame that forms a certain dimension of its core.
We have built what we call a parallel cooling design, a strategy that has allowed us to bring in fresh air and continuous air flow through the console by creating different parts of the component. Because of this we can manipulate the heat sources in a «dimensional« manner, the 3D Tetris random type layout, works to improve the cooling efficiency of the console.
A huge fan of the Xbox Series X
With all that administrative power, you need to be able to move as much air inside the console and you should do it as you want as quietly as possible. For this reason, we adopted a unique axial fan solution. We customized it in the deepest way, from the processing of individual blades to the design of the body you are installing, all made to work in the best possible way.
Thanks to the combined and uniform impact of large cooling holes, fan and central frame, we were able to achieve 70% air flow and 20% heatsink efficiency compared to the previous generation with the Xbox One X.