Monster train has launched their new DLC, The ultimate divinityWe introduce the sixth clan and a seriously big boss. And there’s more, like a whole new resource system called Pac Shards that lets you merge two of your favorite units into one super powerful unit.
Let’s focus first on the new clan The Wurmkin.
This new clan has risen from the depths of hell to team up with your 5 original favorites. The Wormkin Clan is led by two powerful new champions. The spine chief harnesses the power of charged echoes to inflict damage and make compatriots even more powerful, and the echowright can harness the power of consumable spells in all new ways. Charged echoes generate buffs for the entire floor and bring with them a completely new game mechanic.
During your runs, you will have many new cave events hidden from view. Some give temporary buffs and others let you design your own card. Some will see you more than others; The special ones are always rare.
With the DLC, we’re introducing another new mechanism, pact shards. Pact Shards are a brand new currency. Unlike gold, you will benefit from WINNING shards instead of spending them. But beware of the compromise, they will also improve the power of your enemies in battles during your run. You acquire the pact fragments in the Shard card nodes on your journey in the Boneshaker. Each ring has a shard card knot. So be sure to look for them.
You can accept more shards to get gold, artifacts, spell upgrades, or to do a new mechanism called unit synthesis, which merges two monster units into one. For the player, this means combining the core powers of all characters to create your ultimate unit. Choose wisely, it can only be done once per session.
By using the powers of the Pact Shards, you will quickly accumulate many shards. If you won 100 or more shards than you defeated Seraph, a new battle will be unlocked and you can face the final divinity!
Thought your quest to rekindle the fires of Hell was already done? Think again, a new menacing deity is disrupting the ongoing battle between the forces of heaven and hell. The real final boss The Last Divinity has revealed himself. It is so large that it cannot be confined to one area and instead imposes itself on all three floors at the same time. This will require a whole new strategy …
And then there’s more with new rare clan units, new artifacts, mutators, challenges, and deep strategic mayhem. It’s about providing the right complexity to enable multiple successful strategies. For all your performance hunters, we have 3 great championship card frames to unlock.
We can’t wait to find out what successful strategies you are developing!
The ultimate divinity
Good Shepherd Entertainment
The Wurmkin-Clan The 6th Clan has been called! A new clan has risen from the depths of Hell to team up with your five original favorites. The Wormkin Clan is led by two powerful new champions: the Spine Chief and the Echowright. The Spine Chief harnesses the power of charged echoes to inflict damage and make compatriots even more powerful, while the Echowright can harness the power of consumable spells in all new ways. Charged echoes create buffs for the entire floor and bring completely new game mechanics to the already diverse world of Monster Train. Pact Shards Receive new divine powers, but watch out for the cost! Pact Shards are a brand new currency. Unlike gold, you will benefit from WINNING shards instead of spending them. But beware of the compromise: they also enhance the power of your enemies in battles during your run. You acquire pact shards in the shard card nodes on your journey in the boneshaker. Each ring has a shard card knot. So be sure to look for them. You can accept more shards for gold, artifacts, spell enhancements, or to perform a new mechanic called unit synthesis, which merges two monster units into one. If you won 100 or more shards than you defeated Seraph, a new battle will be unlocked and you can face the final divinity! The Ultimate Divinity A new threat has awakened to challenge all who soak up the power of the Pact Shards! The clans of Hell must gather together and support the Wurmkin Clan as a new, menacing deity disrupts the ongoing battle between the forces of Heaven and Hell. The ultimate divinity is so great that it cannot be contained in one area and instead imposes itself on all three floors at the same time. Prepare yourself, because all your previous knowledge and your strategy will go to their limits in order to defeat this last divine force. What will overturn the balance?
Good Shepherd Entertainment
Hell is frozen over. Only you can protect the last burning pyre from the forces of heaven and restore the inferno. Monster Train brings a new strategic level to the roguelike deck construction with three vertical playing fields that have to be defended. Includes the released updates Wild Mutations and Friends & Foes! No playthrough is ever the same, it’s a new challenge every time. You will never play the same deck twice! * 25 alliance levels (degree of difficulty) * over 250 cards * 5 monster clans, each with their own gameplay * Each clan must unlock 10 levels in order to add new cards to your deck. * Upgrade your clan champions multiple times. * Challenge your friends to beat your score Visit Powerful Places To take Hell back, you have to turn yourself on. Choose your route carefully, different locations offer different benefits. Upgrade your champion, recruit powerful units, upgrade cards, get passive bonuses or duplicate any card in your deck. Strategy for Your Play Style With five clans to choose from, each one has their own unique and surprising gameplay. Select your primary and supporting clan to get access to all cards from both. As you run, you can improve maps by shuffling and matching upgrades to open new avenues to victory. You can even duplicate your favorite map at special map nodes before taking on the final boss. Multiplayer HELL RUSH In Hell Rush multiplayer mode, eight players compete against each other in a hectic real-time competition. Every player has the same resources and opponents to create a level playing field. When the clock is ticking, this is a test of who can make the best decisions under pressure. Only a true speed demon can go undefeated. DAILY CHALLENGE Take on a new challenge every day with a heavily modified run due to gameplay mutators. Compete globally and against friends and climb the leaderboards with a skill-based scoring system. CUSTOM CHALLENGE Design your own unique challenge and share it with friends. Each custom challenge has its own leaderboard so you can send your friends straight to Hell.