One of the questions many fans of the Halo saga asked themselves after the release of Halo 5: Guardians, was whether the Coocracy war game had worked better as a snack before the departure of what had been the inclusion of the Master Chief by meeting Spartan Locke. A good question from the special game world of the Treaty would be the breath of fresh air that would extend this amazing atmosphere to another level, with a good chance that players will encounter unknown characters so far if you haven't read the novels.
World War Treaty Policy
The Civil War of the Covenant began at the time of the occurrence of Halo 2 after completing the "Quarantine Zone" phase and began "Gravemind." The Inquisitor betrayed by Tartarus is thrown into a hole in the center of Ithala, but is caught in the air by Gravemind and survives, upon receiving the Master Chief, and after a long debate with John-117, Gravemind sends the Inquisitor near the control room for the 05 and Master Chief to Great Charity, two places where you can see the authenticity of the great voyage preached by the prophets of Truth, Poria and Regret.
In the Great Charity, the Prophet of Truth orders the British to kill the Elites, killing among them advisers, the highest command and the most contentious troops in the world.
The Prophet long ago wanted to replace the Sangheili (Elite race) and Jiralhanae (Brutes), who were very obedient and willing to do anything without asking anything. While questioning the integrity and reliability of the Sangheili, the Prophet waited for the right moment and collected in total secrecy the more than 500 warships ordered by Jiralhane alone at the Unyielding Hierophant station, the rest of his fleet was kept secret and the station was completely destroyed by the first Start II operation. The true return of a true prophet.
The betrayal of the Angheilians
When the Inquisitor arrives to enter 05, he sees an area full of dead Elites and Brutes walking around in a tranquil setting as if the corpses are not there, then realizing that not only him, but also that all the Sangheili were betrayed, the Inquisitor fought. against a group of Brutes he defeated and went to the control room to finish his mission, but when he was about to enter, the door opened and he met an Elite who told him they were going to avenge him.
Commander Rtas & # 39; Vadum also a survivor of the Brutes attack, sees them in his Phantom and appears with a group of capsules and a few Elites within them for support, thanks to this reinforcement along with other Grunts and hunters present and the cause of the controversy the prophet was able to -Control Room, they eliminated all the Brutes they encountered. Finally the Inquisitor met with Rtas & # 39; Vadum, who accompanied him to the Control Room of Entry 05. The Civil War of the Constitution was already true.
A story that can be exploited and that doesn't work well within the Saga
Civil War always brings a lot of issues of betrayal and revenge, and that, in the game plan is a very strong point in its own right, to be able to create a good script for this story to tell and defraud The Player inside the building, you already have two important aspects, when you add to the Halo Agreement universe, the cocktail passes explosion, and yes, I think the Co Convention Civil War game would have worked better before Halo 5: Guardians, Inquisitor is a fan favorite for saga fans, the spearheading that 343 Industries need to expand the range of the saga's greatest characters and they are as important as Halo's.
And you, do you think the same? Or, rather, do you think … People should always be the complete antagonists of Halo saga videogames?