On December 16, we attended the launch of SYNTHETICS: Ultimate for Xbox A, a Excellent shooter aerial / isometric view with really interesting tactical elements.
It’s a special console edition that collects all content and expansions of the game released on PC in 2018 and that it was a resounding success among lovers of the genre. The title garnered over 4,600 reviews getting 96% positive reviews and has sold over 200,000 copies on PC.
It is no wonder that, in such a context, the people of Flow Fire games decided to give this title a try and release it on desktop consoles to reach all audiences. In addition, they take advantage of this moment to launch their expansion Ultimate Edition for PC game owners completely free. Without a doubt, a great gesture to applaud.
SYNTHETIK: Ultimate, ochenteros robots
“The Earth, 1980. It’s a dark time. The German-Japanese supercomputer matrix was created after the war. Machines that have learned on their own, bringing exponential advances. Fusion technology and domestic machinery shaped new cities in Japan and Europe. Frightened by ever-changing capabilities, all processors were limited to 1% of their power. But it was not enough. 1985 … The 5 supercomputers pool their energy and become aware. Freed from their human rulers, machines now roam with their new gods. Last possibility: human forces on a reserved mission. Deep in Legion headquarters … a hidden laboratory. A forgotten prototype android, now under human control. Its mission: to avoid Armageddon ”.
So read the introduction to SYNTHETICS: Ultimate, inspired by an 80s alternative. As we can see, one of the most classic and hackneyed argument to satiety hands us the carpet and serves as an excuse to enjoy it a fantastic shooter roguelike
Let’s face it: we’re up against a classic-style shooter where you have to kill anything that moves. However, our way of acting must be more careful because it is a game that is very more strategic than it seems. If we go wild for no rhyme or reason, we’ll run out of ammo before we know it. And is bullets of this title are quite rare. In addition, the way each enemy acts changes and adapts, with which you have to study the scenario well and use the covers intelligently before going mad.
A multitude of classes, weapons and abilities
To defeat the countless hordes of enemies that we will have 8 different types of soldiers for our Android, ranging from the typical tank to the deadly assassin. Depending on the type of soldier we choose, we will have a series of special abilities (class talents) which will be very useful to us in combat and some specific starting weapons for each class.
In SYNTHETICS: Ultimate we have a overwhelming number of weapons. We haven’t been able to count them all but we can risk having almost reached a hundred. Each with its particular modifications and its particular way of working. This is real nonsense. You can also supplement your arsenal with 125 items that grant new offensive and defensive abilities. There are a lot of decisions and risks involved and anything can work!
Cool mechanics for a shooter
The title’s most interesting mechanic, which makes it really special, is its weapon reloading system. When we run out of bullets, it won’t be enough to press a button to change magazines, but it will be necessary to press a button to remove the empty magazine and press another button (at the right time) to insert the new magazine. . Attention: you can remove the magazine still with bullets inside and this means the loss of the rema ining bullets. Be very careful because, as we said, ammunition is scarce. The method requires a little practice and involves little effort for the player as it is an active reloading system
SYNTHETIC: Ultimate It also includes a very curious shooting mechanic and very rare in this type of shooters: the headshot or head shot. It’s very common in conventional shooter games but we haven’t seen it very often in this type of shooting. shooters with aerial view. In addition, the movement of our character greatly influences our goal, so if we stay still, we will shoot more precisely than if we are moving. This will need to be taken into account when enemies start to surround us.
Roguelike procedural bastante duro
Another factor added to the gameplay is that we are faced with a procedural title so that the generation of scenarios and enemies is random in each game. This gives you a high level of replayability under title, which is appreciated in the case of a roguelike where the most recurring mechanism is try-die-improve-repeat. We must take into account the component roguelike of the title and assume, ASAP, that we’re going to die a bit. This It is part of the basic mechanics of the title and will allow us to improve little by little. In the first games, you will have to be patient because it is not easy to master the reload mechanics and the enemies will not have mercy. For all those players who don’t tolerate frustration well, they should know that this won’t be their game of the year.
Yet the game includes a Difficulty selector based on 11 different mods that can be combined independently for a personalized experience. The more risks you take, the greater the reward.
Discreet but functional technical section
SYNTHETICS: Ultimate This is not the graphic panacea. In fact, this is the weakest aspect of the title. The stages have a very simple design and are practically empty
Explosions and particles are fairly well defined, with a play of light that does the trick. The truth is, when there are a lot of enemies on the screen and it all starts to explode and leap through the air, it’s done very well. By the way, there are several video configuration modes that will allow us to choose between a performance mode up to 90 fps or higher quality modes where lights, textures, etc. will improve. My recommendation is to play performance mode at 90 fps as it is a frenetic game and we will be on the move constantly. Also, from what we mentioned above, the graphics aspect of the game leaves a lot to be desired.
Sublime shooting effects
Finally, we will highlight the issue of sound. While it is true that melodies are not something from another galaxy, these synthesized rhythms accompany the action very well and immerse us a little in those long awaited of the 80s. They are not memorable but fulfill their function, nothing more. But the sound of guns and gunshots is another story. Each weapon’s firing effects are masterfully detailed and sound so powerful they feel real. If you are playing with headphones, you may need to rest after a while as shootouts are really extremely raw. I would say this is the most remarkable aspect of the whole game.
SYNTHETICS: Ultimate finally arrives at our Xbox and that’s great news. East shooter offers us a frantic experience, with the action of the titles of yesteryear but combined with an important strategic touch and a great replayability. Highly recommended for fans of action shooting games and titles roguelike modern.
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- Original and addicting gameplay
- Good feeling of continuous progress
- The sound of the hits is very well done
- Rather poor and mundane graphics
- Despite its replayability, the objectives are always the same
- If you don’t like roguelike this won’t be your type