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Unreal Engine 4 announces support for the Xbox Series X

oriXone May 1, 2020 No Comments


One of the most powerful and used engines today is Unreal Engine 4. Since its release it has not stopped making improvements through multiple versions, accepting all the outgoing tasks and improving them based on needs.

With the Xbox Series X just around the corner, developers will want to start planning the titles to be introduced to the new generation. While it is true that there should be no problem, specific upgrades require a properly modified engine to work properly. Unreal Engine 4.25

is the solution provided by Epic Games.

RayTracing Development on Unreal Engine 4

By using a video where they talk about everything to come in this new version, Epic Games highlights something that will be very important in the years to come, and that first generation support. So, this is the right version for you to upgrade to Xbox Series X.

Speaking of initial support, you can start to take advantage of the improvements they have made with this console, within which we can find the use of RayTracing. Of course, it will improve over time, but as it is the engine that will be used in Hellblade II and the next game by The Initiative, the support will allow the use to be optimal.

In addition, Epic Games confirmed that support for RayTracing is out of its beta phase, ready for the new generation. Looking at touring with this feature, we started arriving in 2018 alongside RTX, though we haven't finished yet.

Unreal Engine 4.25 is currently in its first 7 installations, though from Epic Games it has already confirmed that it will be coming soon. Microsoft fully supports this engine in all of its games, so we can expect support taking advantage of the Xbox Series X, and that we will soon be able to see it in first-team games.


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