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We want to create the scariest video game of the next generation

oriXone December 13, 2020 No Comments

At dawn last Friday at The Game Awards gala, Striking Distance’s new survival horror The Callisto Protocol was officially presented, a study that has industry veterans who worked on Dead in its ranks. Space among other games.

In the recent interview conducted by PCGamer.com to the game development director, Steve Papouts is, have been published interesting details of the title. Specifically, it was explained how the game’s HUD will be and how it is an evolution from the one seen in the Dead Space saga, where the suit was your main HUD and the screen was kept clean.

Back to horror with the Callisto protocol

Yours is really an interesting observation. I can’t go into detail at this point, but you have a good eye. What we really want to do with these kinds of interventions is immerse players in the experience to scare them off and hopefully give them a memorable horror adventure.

We are trying to make you really feel like you are in this world, like someone escaping from this space prison and having to survive these indescribable horrors. The more you immerse yourself in the adventure, the more you want to know its history, which is why in the game you will find a lot of little clues that will help you understand what is going on and what is behind this mystery. So yes, our stated intention is to create the scariest video game on next-gen consoles.

The Callisto protocol will be available at a date to be determined in 2022 for the Xbox Series X and the Xbox Series S.

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