Microsoft has released some very interesting information about the use of Xbox Live and its other services. The question many of us had in mind was how Xbox Live came about after the compulsory integration of PC and mobile. And the result is amazing.
As great as it may be, we'll try to leave some relevant details to get an idea of the Xbox beast today and the rest of its conference. This information corresponds to the third quarter of the financial year.
Growing up on Xbox Live
According to Microsoft, they have registered $ 35 billion in average growth. Anyway if, on the Xbox part cash is less than 1%; It has its meaning in that we have a new generation of vibrating doors. For its part, revenue from Xbox games and services has grown 2%, the third-party title stands out among all of them, and though it's not mentioned, it is thought that Fortnite sees the latest edits.
However, the three main pillars that interest us the most are those that relate to service use. And it's the following:
- The Xbox Game Pass has over 10 million subscribers.
- The xCloud project already has hundreds of thousands of active users in the preview.
- Xbox Live has nearly 90 million monthly active users.
Other information that gives reason to Microsoft in terms of its accuracy and accuracy. And of course other figures that will reinforce proposals for new projects are the Phil Spencer team ahead of investors.