Rebellion, in your own strength, is one of the most prominent developers within the shooter. And they are grateful for their original proposals, with an effective formula that they know how to adapt to each situation. So, for example, with the Sniper Elite saga they get a fun rhythm to think of every action and every shot. Instead, with the Zombie Army they are more likely to act in a casual and relentless manner. The only thing left in Zombie Army 4: Dead War, add a nice and important cohesion.
Because the purpose of the research on this Sniper Elite-based saga is to give you a twist when pulling our weapon's small arms. In this way, with Zombie Army 4 they experiment with a few key points, such as the maximum speed of movement and action, in addition to the classic features of their licenses.
One of the things that should be noted is that with this account, Revukion wants to create a more interactive game. Yes, we can only play the campaign and horde mode, but it's not the same. First of all, because it is not a full-blown feeling like fighting multitudes of zombies and friends. And second, because most of the title content gets lost, such as conversations between characters or important interactions between players to move through stages.
And this goes against what we can find in Sniper Elite, where we are the lone wolf on the side of his rifle. Not here In Zombie Army 4 we are the ultimate anti-Hitler & # 39; s undead. The character is that, even though we saw it dead on the previous hills of the saga, we are back to installing the new Reich of horror and death. And our goal in the campaign will be to stop their programs again. To do this, we will travel across Italy and visit various places, all set in the mid-1940s.
Technical section
Zombie Army 4 follows after the main saga where he was born. And this, as we shall see, shows in a few points of the title. But the best thing is that Rebellion managed to give an extra point to his zombie rendering, it gets a good title, it's very funny and it looks good.
Of course the difference with the Sniper Elite is not so great, but each level, whether campaign or horde, is very well restored. The scenarios are a bit more realistic, because we will visit cities such as Milan, Rome or Venice, where we will find different types of zombies. Some may be dressed in the traditional way of the city, such as the one we get as a gondolier or a few ring boxers.
Perhaps one of the issues we can set the stage for is some design decisions. Especially the flooded areas, which have completely cut the speed of the entire campaign, are too heavy to pass up. Movement in these areas is slow and downward, just a way to counteract the movement of the title, where if we can see that Zombie Army 4 is betting on a high speed when shooting, taking out or advancing on a map.
On the other hand, the main attraction of the game, zombies, has a very good design. We have a number of variations, ranging from the most common non-combat helmets or weapons, to the large Nazi forces, whose only weak point is the heart. They all vary well and have different elements of their class, creating authentic crowds of uncontrollable zombies.
On the other hand, it's a homage to the touch of the B-series movie Zombie Army 4 has. And not only for the brilliance and dark delusions of the different scenarios, but the setting between World War II and, most of all, of the game's main characters. A feature with impressive builds, being the best points of the game. Nice and funny in equal parts, give a funny note to the story and prove more than a good laugh. It's special with comments made on events throughout the adventure.
In the end, it is worth mentioning the sheer power of technology showing the Rebellion with Zombie Army 4. We played it on Xbox One X and it's a real pleasure. The company offers us the option to play in performance mode or quality. We decided to play with operating mode, offering a certain level of quality but getting a better FPS rating, and the result was very good. A 60 FPS stable that can draw colors on more than one subject decides to solve, with lots of enemies on screen, explosions and multiple movements without having to suffer an add-on. Because despite all this, we have not encountered any drop or fall of the SPF at any time. The game is always solid, even in times when explosions, fire and shooting happen without stopping.
Playing
But if there is something that Republicans know that his shooter formula works and they like it. And that's why in Zombie Army 4 it's back to normal: almost an unlimited rifle with groups of zombies, which adds to the alliance that guarantees a good dose of fun with your co-workers. In addition, the company has added a counter point to each mission to protect the gaps between each team members to see who kills multiple zombies, which ensures that we want in each fight to make the biggest shoot.
All of these elements form the central pillar upon which the game of Zombie Army is based. 4. The base on which the company wanted to add other additions to the game. The first of these is that each character, in addition to the finest construction, is unique and has its own strengths and weaknesses. In this way, we find that there are characters who are less vulnerable to bullet damage or slower movements, while having better melee attacks or have a increased chance of making a critic with long range shooting.
On the other hand, our mediator, meanwhile, is short. It is true that we have guns, rifles, guns and assault rifles, but we do not have more than ten options available to all. A close-up short weapon with signs of future expansion with DLC. But beyond this small amount, each weapon has a different development to use. They all have three levels of development with three levels that will allow us to get each ammo per load, additional damage or install a new type of projectile. Each one varies depending on its type, but they allow each player to adapt to their own style of play.
In order to improve ourselves we will have to get the weapon upgrades, which are both available in the campaign distributed in each chapter and reach the right level. In addition, if we unlock all the weapon options we can gain his expertise by doing a special job with it. This ranges from killing zombies every two seconds to getting a total of thirty to kill the most dangerous species by attacking their weaknesses a total of 100 times. It's a concept that allows us to master the weapon and get its good version, as well as new benefits and improvements.
But weapons won't be the only thing we can improve, because we can add up to five benefits to our character. Individual scenes are opened as we measure, as well as the benefits themselves. Of course, each has three levels and in order to get up each we will have to do different things in the game. From rehabbing 30 teammates to killing a certain number of zombies with an explosion. This is another way to build each player uniquely, because we have 36 unique benefits that will give us a healthy rebuild, multiple characters or a reduction in character damage.
Finally, starting with each individual specialty, we can choose different melee attacks. We have five to choose from, with three levels each. Everything will be unlocked as we reach the top and allow us to get a better melee attack.
Leaving behind the scene of weapons and ammunition, we find that for the first time in the Zombie Army was fitted with a camera known as the Rebellion X-ray. And its performance is perfect, because they have restored its speed to get acquainted with the frenetism of Zombie Army 4. And, of course, in Sniper Elite this camera is a reliable indicator of its playfulness (especially when it shows us a little bit of our uncle's accuracy), in the company's new title increase speed. This allows the rhythm to be unbreakable in each struggle and also solves one of the strokes the company itself received when using it: how to incorporate the player's only item into a game of four?
His solution was as logical as it was simple, increasing his speed so it took a few seconds. This way it doesn't interrupt the action and it continues to allow you to enjoy this kind of slowmotion shots that the players really like. Also, how it happens in Sniper Elite, it's still amazing to see skulls, arms, spleens and good parts of zombies being destroyed.
This increase in speed allows them, as we have said, to stay away from the rhythm of the game itself in print. One is very high, enticed by two factors: the high number of enemies we encounter each second and the wide arms and ammunition we have. All of this makes action in Zombie Army 4 tender and non-stop. It all comes together in control of our character, which is now faster, easier and more powerful. Especially in terms of photography, where movement is alive and very fast in their transformation. And it all plays out to print the rhythm of the demon to the subject, which doesn't allow us to take a moment to relax between places.
Time
Zombie Army 4 has an important advantage when we talk about the length of time: horde mode. The way in which we get four maps and a limited number of airy escape rounds: twelve. But personally, each map is endless and becomes more complex over time. In these cases, playing with several partners, it is much easier to spend hours killing zombie hordes, passing rounds and increasing our score.
The great thing about this Horde is that it can be very crowded. The stage begins as it passes through the perimeter and each with its many flaws to cover. In total, as we mentioned, we have to get at least 12 rounds to run and finish the game. Of course, if we are able we can follow everything we want or even fall in front of Hitler's infinite armies.
On the other hand, the campaign has a definite and well-timed shooting time: between 15 to 20 hours. Time is more than enough and he knows little, especially because it's so much fun to play and move on. In addition, it suggests very different and well-differentiated situations between them, which does not allow them to become familiar with or know by heart. Mainly because as a couple, history itself changes our nature, with different steps and arrangements, bringing fresh air to each stage.
Of course, in the process of dumping the machine when it does something that is repetitive, because their situation is almost the same. This way, we'll have to move on to different zombie killing maps until we get to the list. When we win, we will have to move forward. And always on the go. Of course, the Rebellion introduces divisions to each mission that we have to complete, such as collecting specific pieces of equipment or unlocking a certain number of buttons.
However, despite this, the game is invisible. Especially since its gameplay is so fun and it doesn't do anything heavy to deal with large groups of three. On the contrary, he is looking forward to the next one. Mainly because it really skips dealing with them. Because the game transcends what we've seen in zombie movies and series: it's impossible to deal with them without suffering. This way, even if we see that the horde is too far away and we start eliminating zombies with our sniper rifle, we can't stop them from reaching us. So, soon, we'll have all the zombies on top and we'll have to fight to survive from short distances.
Another point that allows a company to invite returns is at least a few times. First, to find out all the collections and weapon upgrades for each chapter. And secondly, because in extreme hardships the satisfaction is great, while the real challenges lie. And, as if that wasn't enough, we have weekly events, which will put us ahead of different challenges at a different historical meeting.
These will be of all kinds and rotate weekly. The first one that was available, and that we were able to play, was that it challenged us to pass the first level of the game only by rail, without the second weapons. Of course, they will not only give us this disability or difficulty, but they will also give us another opportunity. In this case the first time was that we had unlimited characters, which allowed us to be very inexpensive to call this function. Maybe that's the bad note in this way, at least temporarily and waiting for new weekly events, is that help eventually weighs more than a handicap.
Conclusion
Without a doubt, Rebel managed to get the exact key for Zombie Army 4: War Dead. And that some of the decisions they made in this delivery may have been worse. But the work of the company was difficult and brought us a theme with a flag to celebrate unity. Yes, those are his biggest strengths, offering a fun co-op title, for those who like to play as a team and enjoy themselves more than just a team.
The rhythm published in the gameplay is a contrast to what was seen in the other games of the company. It's fun, without a break and fast, which allows us not to rest for a second. Weapons help that even all his previous work is recognized in terms of ballistics and the effects of gravity. The interesting thing in each shot, accurate or not, plays an important role in the survival of endless crowds of zombies.
In addition, the company has used an appropriate learning curve, which allows us to adapt our weapons and character to our style of play. This is achieved because of improved weapons, benefits and melee attacks.
In short, Zombie Army 4: Dead Warfare is a topic that everyone would like to approach. Especially when you play together, where the title is very expressive, thanking its characters and action in abundance. Without a doubt, one of the biggest shooters we'll have this year.
* I thank the BadLand Games for providing us content to review.