One of the great benefits of Playstation 5, as Mark Cerny recently explained, is his hard drive SSD and the enormous transfer speeds with which the console will work with it. The new of Sony for the next-gen It may falter in certain aspects compared to the new Microsoft, although there are more than a few developers who insist that it can be a surprise. Even so, one item that doesn't seem to be as surprising as expected is its SSD hard drive.
«What they say about the SSD allowing open world games with a completely different aspect dont have much sense«, says Alexander Battaglia, from Digital Foundry, through a post in ResetERA
Although developers from different studios, including Naughty dog, They have explained by active and passive what the new Sony technology means to show games in more detail, Battaglia wanted to point out what the real situation is when it comes to using SSD storage at high speed. The procedural methods with information that is not on the hard drive are those that govern the design and degree of detail of the current open worlds, in fact, "They exist to increase the efficiency of the artists and the diversity of the game world and even increase the detail beyond the static drawings"
The PS5 SSD is not that important for open world games, but it is for others
Following the words of Battaglia, the DF explains that "SSD does not help open world games as you imagine, although yes to linear games where a dev spends time developing each bolt and nut statically, loading from disk to memory«. In that type of games it is where we could really notice everything that the brutal transfer rate of PS5 with its SSD disk is capable of.
Remains to be seen how developers take advantage of these speeds and how they reflect the enthusiasm seen in networks in their games On the other hand, when the technical data of PlayStation 5 is publicly known, it is possible that the new technology changes the way of working of developers and artists with their new projects or that it simply offers more facilities in various aspects of development. For the moment, what seems unlikely is that they change the way of working data in open world games.