Hey, I still think of the lair of Clockwork God. So cheeky. I like how it does all the work in the process of joking. It is even prepared to give you a wrong understanding of certain things so that it can pull out “Aha!” See you later. I always wanted to tell the game something in the comments, until I realized it was a big joke, and I felt silly. What a beautiful long-term scam. I have never seen a game like that, and I have never seen a game bundle like that of other games, that is, prequel. You don’t understand its usage until halfway through the main game. inspired by.
Let’s review it. The Lair of Clockwork God belongs to the Benhe Dan series, and it is not that you need to be aware of its fun and enjoyment in any way. The previous game was Ben There, Dan That! And time gentleman, please! Since about 10 years ago. They are point-and-click adventure games that can eliminate all the worries around and are very fun.The lair likes them very much, except that the lair has an important new concept (other than good-looking): both are adventure games with
This dual mechanism is reflected in the two characters of the game, Ben and Dan-by the way, the names of the two creators of the game, Ben Ward and Dan Marshall (you may recognize it from The Swindle). Ben behaves like a character in adventure games: he walks around, interacts with objects and people, picks up things and combines them to make new objects to solve puzzles. On the other hand, Dan behaves like a platformer character: he runs, jumps, pushes and pulls large crates. Of course, both Dan and Ben need to work together to overcome various situations.
The world is built for both of them. Some places are obviously built for platforms, with pointed traps and laser beams to avoid, and some places are obviously designed for adventure, things that talk and interact with people. As the game progresses, Ben can make new equipment for Dan, so that he can do new actions, such as jumping twice, jumping a wall, or even running around, blowing up a funny machine gun, killing Ben, this is his forever Things that will not comment. When he was born again.
This platform adventure concept is very easy to use. Dan injected energy and pace, and Ben provided depth and wisdom. What is to enhance the sense of humor. Ben and Dan not only represent their type mechanically, they also represent their type. Ben is full of irony, doesn’t like new ways of doing things, very much like stereotypical PC gamers, sorry for PC gamers, but Ben is full of exclamation marks and enthusiasm for any new things. This setting provides endless jokes. To be honest, I don’t know how Ben Ward and Dan Marshall promote their wisdom and maintain humor, but they are consistent. Nice to read.
But the jokes don’t stop there. The setting of the game involves retraining underground supercomputers with information about emotions, such as joy, fear and anger, and to do so requires Ben and Dan to enter the computer-created world-structure-to trigger these emotions. For example, in joy, Dan finds himself in a Sonic 1-1 world, running around and rushing, and Ben finds that he talks to many people, and things that require interaction with everyone are suitable for walking. Bliss. There is a “walking simulator” prank (VR prank) that digs into the real world. Actually, humor can be very outrageous, but all of this is expressed in an incredibly charming cartoon with wide eyes.
The nest is not perfect. The concept of an adventure platform can sometimes be shocking, especially when you turn from a platform to an adventure, it feels like someone has pulled the handbrake, because you are slower to try everything and try solutions from jumping to back. Sometimes these solutions take a while and the game speed will slow down.
Catering to both games can also cause wear on one or both sides. Because the error is small, some platforms may be heinous, and because the interaction is not clear, some adventures may be heinous. Occasional failures can exacerbate this situation. I ran for 15 minutes, trying to figure out my way out, and then realized that I had encountered an error to pause the game and had to reload.
But in general, the clockwork nest is a pleasant feeling that makes me feel warm and fuzzy about its completion. The talents and experience of Ben Ward and Dan Marshall are amazing. Tell jokes in practice, have a well-thought-out rhythm in the game (delete larger content as soon as possible, complete the game faster), and in many ways, the creators and characters Ben and Dan are amused by their participation for many years Industry. The Lair of Clockwork God is both a fulfilling platform adventure and a satirical novel full of love. I strongly recommend you to play.