The War Machine has always been built around its cover system. When squeezing its muscular heroes behind a wall or something, they have nearly 15 years of experience because they exchange firepower with the same muscular underground companions. Once in the proper position, the player then decides how to gain an advantage, perhaps pushing the enemy off cover with a grenade, or rushing forward to take advantage of the bare side. When described in these terms, it makes sense that the Gears series will eventually put quite a lot of their toes into the world of turn-based strategies, but how well does it actually translate?
Gear tactic review
- Developer: Splash Damage / Alliance
- announcer: Microsoft Game Studio
- Platform: Review on PC
- Availability: April 28th on PC
Anxious to answer this question for us, Tactics quickly re-introduced another major element of the War Machine: execution. The pace here may be slower, but see, you can still cut people in half! Shooting down enemies sometimes sees them falling to their knees, letting you a clumsy young man jog and hit his head with a pistol, or kill them with a bayonet. As a visual spectacle, I ’m not as excited about it as in 2006, but as a game mechanic, let me tell you that execution can make some excellent dec isions. The sentence typed out is very strange. Let me explain.
In Gears Tactics, each soldier in each team has a small amount of action to spend, whether by moving, shooting or using abilities. Once everyone cannot take action, the bad guys can take action. This is a standard thing. However, obtaining executive power will change things. Once you have defeated the poor locust with your limbs to death, your entire class (except those who executed the death penalty) will receive additional action point rewards. Even sometimes, you can chain a series of executions together and actually double the number of actions that you originally intended to take. This has dramatically changed the game.