Yes, it is clear that the next-gen is close but, what is even closer is the release of Ghost of Tsushima which, if there is no last minute surprise, will be the title that will give the finishing touch, in terms of exclusive releases, the current generation of consoles by Sony.
There is less and less to launch – in theory, and except for an unexpected delay, on July 17 – which means that little by little we are learning details about the game. A few days ago we learned how the game will look playable thanks to an extensive 18-minute gameplay that the people of PlayStation taught us thanks to a State of Play exclusively dedicated to the game of samurai, in which we could see, among other things, how well who paints the video game.
Nate Fox, the director of Sucker Punch, in an interview with the IGN medium, has wanted to contribute to put our long teeth with the game and has revealed the importance of exploration in the open world that the game presents us.
Fox has placed special emphasis on what was already shown to us in the State of Play: the game gives you absolute freedom to face the adventure avoiding to fill the screen with icons and events so that you are the one who finds all the secrets that the island of Tsushima keeps. Nate Fox has ensured that all the open world that the title raises for us will be full of secrets, objects and different stories that will motivate us to “escape” from time to time from the main story
What you saw in the presentation – Fox explains – was a parallel action. A part of the story that will depend on each player. The map has Mongols everywhere, and the main part will be Jin’s transformation from being a samurai to being the Ghost. Along with that story, we will meet many people who struggle to survive in the world, with stories that will branch out from the main one. That is the body of the game.
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