I have never played Zombies mode of Call of Duty by zombies. It may seem like a curious and even surprising somersault for those who are not used to this way, but for me the zombies are there as a supporting actor with the aim of adding some more sauce to the mix. The bait, however, has always been the exploration.
If for something the games to the Zombies mode it’s because of that feeling discovery and improvement featuring each new surprise on the map. A path that you had not gone through, a new step in the search to unveil the Easter egg of that map, and a setting and level design that is worth stopping to admire.
My experience with zombie mode
Looking at all of that, do you want to know what I think about zombies? What they annoy me.
Not in a bad way, watch out. It’s a joy to blow their heads off, slash them open in the first rounds and watch them fly into a thousand pieces after a well-placed grenade, but the trick of popping their legs at the last of the round was invented to leave you alone while you explored the map to your ball and without interruptions
Are they an essential part of the experience? Undoubtedly. Would it have fallen into the networks of dozens of maps adding hours and hours if their grace was simply annihilate zombies? Not a joke.
Although there are not a few players who went to Zombies mode in search of that type of experience, that of improving weapons while killing more and more bugs, my point of view was completely opposite. They are there and they create a challenge that must be faced, but have never been the main claim.
Outbreak turns zombies upside down
With that preamble and the cards on the table we came to Outbreak, the new Zombies experience mode from Call of Duty: Black Ops Cold War in which everything I liked is abandoned to focus almost exclusively on annihilating zombies.
Goodbye, carefully crafted labyrinthine and claustrophobic settings. Hello, open world scenarios closer to Warzone than what we were used to.
Goodbye to Easter eggs and the secrets involved in going one step at a time to discover a bigger secret. Hello to random events, freedom of action, and removable missions.
And as much as after those words the bile stew can smell for miles, I must admit that the new way Outbreak
A twist that is worth trying
No exploration or Easter eggs to get lost in marveling at the details, Treyarch focuses on action to offer us an objective mode in which we set the limit of how far we want to go. It is not a map with a beginning and an end, but a series of rounds that will take us from one map to another until we say enough.
With a central objective that changes game after game and that moves in the classics, protect this area or kill that bug, Outbreak It throws us into huge worlds of different styles -the snow slopes, the forest, the mountain town- in which to walk in search of weapons chests, zombies to annihilate to get points and random events.
Something like that how to mix Warzone with Zombies mode
Along the way all that magic is lost that, I hope, Treyarch never give up, but you win in show and in action with which to have a good time without any pretensions than hitting four shots while you share a laugh.
Do you get tired of it? Well, when you complete the objective, you ask for the extraction and you end the game. Do you see yourself with the strength to move on? Well, you travel to a new map with a generous increase in difficulty and check how far are you able to continue.
While it is true that giving wings to this type of experience seems like a shot in the foot, I can’t help but admit that I have had a really good time in the few games I have enjoyed so far.
I would not abandon the experience Zombies for nothing in the world – and here I must admit that what has been delivered so far in Black Ops Cold War seems to me a point below other editions-, but Outbreak It is the perfect way to continue leveling up weapons and killing zombies when you have already burned the Easter eggs from the classic maps.