When I was reading compilations of the best comics of the Lieutenant Blueberry, I never questioned who had drawn that. Because of the line and style that he had seen in other works such as Short Maltese I imagined that he was a flashy European author, but it mattered little to me when I could look at the adventures created by Stan Lee and John Romita Sr.
The first time i saw Sable, I was instantly captivated. It may be a game that makes waters everywhere, but those works of art in movement make you stare at the screen. When you investigate where that visual art comes from, it is surprising to see that it is about Moebius, the pseudonym used by Jean Giraud for his science fiction works. Yes, the same one that illustrated the famous lieutenant.
Now, with the demo of the Shedworks work available to enjoy during the Summer Game Fest Demo de Xbox, he navigated through its dunes and explored by all corners. Expectations were high and I have been fully reciprocated.
A beautiful landscape full of contrasts
Promotional images convey an idea to us from the beginning: exploration and travel. Those are the two words that will accompany Sable, our protagonist, throughout her journey. Your task is to complete your gliding initiation rite and for this you will have to visit huge landscapes and impressive wonders of all kinds.
The work combines two elements as antagonistic as they are attractive as a whole, the first being the ancient temples. From the first moment, we appear inside one of these constructions, with Sable meditating and showing basic skills. This is where Shedworks shows how much it has learned from Breath of the Wild, being able to cling to any surface and climb without problems.
The energy diamond tells us how we should take the next step, to avoid falling into the void, a fact that does not imply damage, since there is no life bar. Goodbye to other factors to take into account during the adventure, since we will not meet fighting of any kind. Exploration, mystery and discovery are encouraged first and foremost.
Once we go outside, a brutal flash of light welcomes us. The sun, the desert, the heat and the sand surround the entire landscape, in a picture worthy of hanging on the wall of the living room. This first region is the one that we can visit in the demo and it is wide enough to show the main virtues of the game.
The nomadic settlement awaits us and that is where we will meet the locals, who will grant us missions. There are all kinds, although for now there are plenty of those in which we must act as a messenger. This is due to the very nature of the game and it is during the search for the object that we need that we find the fun.
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Between dunes and accelerations
The other pillar mentioned above is that of spaceships. This technology from another planet is present everywhere, even in the characters themselves. Galactic cruise wreckage embedded in the sand, with the technology of their guts wide open and that feed the day to day of society.
So much so that we will find cyborgs, people who have metal arms, a hot air balloon in which a street vendor is found and yes, the famous aeromoto. It will be our main vehicle, the one that takes us everywhere even though we can also walk.
It does not matter if we activate the horizontal scrolling mode or we do it freely, It is a joy to see how the smoke comes out of the back and how well it handles. The demo leaves us with the honey on our lips after having obtained various pieces to improve it and finished the demo before we can get on the new one.
Those pieces will be hidden among masses of iron, machines that once provided power and cables of colossal sizes. It’s intriguing to think exactly what role all this technology will play in the plot, but we will have to wait to find out. Beyond all the space paraphernalia, we get a spyglass that allows us to mark landmarks in plain sight.
It is not necessary to access the menu, as is usually done. Sable will simply take the object and from the perspective we have we can place all the beacons that we want. What’s more, to know where we have placed them in real time, just press a button and a circle will appear around us, showing the direction of the locations.
One skill we acquired during the demo is the ability to spawn a magic orb around us, which will allow us to plan as with a certain paravela. One more step in this commitment to exploration, which I have seen complemented with a mission in which you have to make some fruits fall from a species of trees to attract insects. The possibilities of this path remain to be known, but the Sable customization and the use of different objects throughout the game paint a promising horizon.
The demo of Sable It has only shown me that, a portion of everything the full title wants to offer. The map is really huge and I do not hesitate to want to lose myself among its dunes, not knowing what awaits me later. That feeling of adventure is an irreplaceable candy and that I intend to try to the rhythm of the music of Japanese Breakfast on September 23rd on Xbox and PC.