As the release progressed, Outriders’ seemed a bit clumsy.
Strictly speaking, Outriders is not a real-time service game. There is not much about the content of the “final game”, there are no microtransactions (!), and the advertising campaign can be carried out entirely by a single player. Of course, it should be noted that-this week has attracted strong attention to attract developers People Can Fly to face this ass-because of all the assumptions and assumptions, considering that the server becomes pungent in an instant, it may also be real-time service. It’s online, no one can play it bloody.
For three-three! -For a whole day, Outriders is basically unplayable. For 72 hours, players all over the world sat patiently (or, like me, you are not so interested in this kind of thing: impatient), waiting for “authentication” to become “login!” Become… well Right, something. anything.
The most maddening thing about this crazy release is that it may turn away those players who would have liked the products provided by Outriders.
Everything I like about the latest robbery shooting game-and many more-my favorite is that it doesn’t require all the attention of a toddler like a molar. Compared to Destiny, The Division, I am an e arly adopter of all the games you have seen Outriders. Whatever you say-but none of these games have so generously freed up my free time… and I’m not just talking about server downtime.
Although Destiny hopes that I will complete daily and weekly tasks on the front and the middle every week to find poor loot drops, the Outriders’ promise to me is much easier. Yes, there is a solid battle, a lot of side missions and expeditions, yes, it was an early thing, but now, Outriders is exactly what it should do: a game. It did not waste all my free time, nor did it force me to unravel thousands of complex knowledge and night homework, as if it were a tedious second job.
Having said that, this story is unlikely to make you uncomfortable, but I must have experienced it worse. It is full of all the slogans of science fiction-the earth is destroyed, the last breath of human survival is to use a frozen fryer, and then travel to a planet a light-year away-but it is complicated and not difficult to follow. Although I have seen some people complain about poor plot and unstable voice movements, I have seen a worse situation again, so please do whatever you want.
also? I really like how Outriders’ “Game of Thrones” improves the entire cast, so you don’t know who is going to make one second to the next, let alone the next cutscenes. Although the environment you travel through on the planet Enoch is not as exciting as they are, they are not as head-up as a human being. Once you go through all the things here, the tan phase, you will find all the flames and blood thorns. Into some amazing backgrounds.
To its credit, Outriders are packed with all the usual noises-skill trees, special abilities, crafting, plundering, praise-but rarely feel overwhelmed. Of course, the learning curve is relatively moderate, but it is much simpler than other similar games. There is a class system-you c an choose to play the clumsy Devastator, the agile Trickster, the firestarter Pyromancer or my personal favorite Techomancer portable gadgets-all of which will bring a certain talent to the program. Some people are more difficult to adapt than others-for example, the Pyro can’t heal themselves at first without killing someone with flames. It’s easier said than done-but thanks to the above skill tree, you can modify it repeatedly until you create your own powerful soldiers from the default basis of each class. Chuck has an impressive array of different weapons and special abilities, and he does feel that every character-even those with the same class DNA-will change dramatically on the battlefield.
In fact, this is the same, because almost everything is happening on the battlefield, and Outriders want you to stick to it. Although yes, ostensibly a cover-based battle, your enemies are not keen to indulge those who like to sit down to return and snipe from a distance. Fighting can be challenging and unforgivable. Few Outriders can maintain close contact and keep individuality for a long time. Enemies will continue to flanks you-sometimes blow up your bunker at the same time-which means you will often rotate from rock to rock, tree to tree, convenient low wall to convenient low wall to avoid being caught by two people Live a dozen stubborn hitters.
By the way, this is not an exaggeration-sometimes it does fraction The enemy is hunting you down. In addition to server and pairing issues, even if my sight is overwhelmed by enemy AI, I rarely encounter frame rate or stability issues. Wherever you see, there is someone-or something-who wants to bring you down, and the entire field is filled with those crimson icons telling stories that help indicate where the enemy is waiting.
Later, you will find the fun of a cover-based shooting game without cover, that is when the bullets of the enemies of Outriders start to lose their temper. If you play alone, the large number of enemies may become a problem. Although it seems that the difficulty and number of enemies is directly proportional to the size of the firepower, no one else on your tod can distract the angry mob. In the middle of the adventure, it doesn’t feel excessive, but it is frustrating both at the beginning and end of the game, especially when you face those poisonous darts-honestly, I hate them-or anything else explosives . The fact is that Outriders seem to equate higher World Tiers (difficulty levels only) with tankers and tanker enemies wandering in the air along your way, which complicates the situation even more. What is your reward for them? Of course better loot.
For some people, I suspect that Outriders are not innovative enough to stand out in the already saturated shooting game market, relying too much on other more powerful game ideas. However, although Marvel’s “Avengers” suffered similar discomfort, at least in the case of “Outriders”, we reclaimed the same ancient themes and mechanics we have seen before, but these ideas have been carefully planned , Carefully modified and well implemented.
However, what it tries to avoid is tedious work. Only in a few cases did I feel that I had to work hard to find better equipment to deal with a particularly unpleasant battle, and in one of these cases, I felt that I was forced to knock down the world class to save Overcome difficulties. But the large amount of loot dropped by Outriders will make you lose 10 minutes of hard work every hour, sorted by increasing inventory-hey, PCF, why can’t we sort our equipment by statistics, please help us quickly determine the strongest s things? -But I never feel disgusted by it.
Although it’s impossible to sample shooters and become fans as unsatisfied as before, as a die-hard “Guardian” and game fan who carries cards with me, Outriders tickles me wherever appropriate. The gunfights I provided felt solid and satisfying, and provided a series of additional abilities and abilities to keep the battle fresh and exciting, I can only admit that Outriders surprised me in all the right ways. Maybe it will surprise you too.