Project Cars 3 is strange. Just like this series, really-kind of crazy, as the name suggests, you might say that developers are inherently stupid-but the third expedition of one of the largest racing games on the market is by far the weirdest, ditching simulation Staples such as tire wear and fuel consumption, these lasers are focused on the Forza Motorsport crowd. So is it the Sims? After more than ten hours of testing, I can’t be completely sure of myself, and I’m sure I don’t care-no matter what it is, it’s much more fun than the previous version.
In its own way, it’s still a bit trendy, but the first thing you need to know is Project Cars 3. Appropriately Solved the inconsistent handling that plagued the series from the beginning. How to do it may not suit everyone’s taste-a large number of Project Car 3 cars are over-exaggerated, with a tendency to oversteer, and they can be caught quickly and easily with a few opposite locks-but in the past The game spent a lot of time modifying the dead zone and sensitivity options is undoubtedly the best choice. These things are fun to drive, not pain.
This is a fundamental solution, and its importance cannot be overestimated, but before unmoved, I should probably tell you what happened elsewhere, because it is quite important. Playing Project Cars 3 is like picking up everything in the front drive for basic repairs, except that the mechanics are overused and put in some under-floor lighting, and then the rear seats are replaced with a pair of subwoofers. Unexpectedly, but I still like it.
Perhaps this is the same as Reiza using Madness Engine to make the excellent Automobilista 2 earlier this year-like pure simulation games that have already appeared this year-enabling Smadly Mad Studios to turn Project Cars 3 in a new direction, which has more in common Compared with DriveClub, it has rFactor. To my surprise, it works. This is essentially a hardcore arcade racing game, similar to the old TOCA Race Driver game, because it wraps the vast world of motorsport with something that everyone can get close to.
Oh this is a a lot of Just like “Forza Motorsport”. Project Cars 3’s career feels like a break from the brilliant Microsoft series, because you started with an unremarkable road car and then spent some time making money in small class-based races to upgrade Ready to turn the same car into a race that devours asphalt. Unless it feels like it may have fallen to the floor in the process.
The menu is very confusing, at least one too many XP systems, the AI is unstable, and everything is-swollen-from occasional glitches to clumsy details and negligence, such as the South England Duet Championship which takes you to Lydden in Kent. Well, and Donington Park in Leicestershire. It has no highlights like Gran Turismo or Forza, and is full of rough edges familiar to those who have played Project Cars before.
However, although all these rough edges can play a role, but still as attractive as ever, it has the function of a street car tool, and a one-off event with a good sense of humor (in the old Lotus Formula Fords Race on the ice-covered Oschersleben circuit (which is definitely brutal) and combine them with the processing model that is always involved. In addition to the rigorous simulation, it also managed to gain more authenticity-I’m sure, “Project Cars 3” is the only racing game car that allows you to take a set of correct Pirelli P-Zeros or Michelin Pilot Sports in your own hands. When the tires here are magical and durable, they will not look like These licenses may be easier to obtain for things that are degraded in other racing games.
Authenticity is what Project Cars 3 excels at. In the past few days, many details have made my love of motorsport beaten several times. “Forza Motorsport” and “Gran Turismo” may be more slick, but as one of the many examples of this most generous game, they don’t offer Porsche-like options. From Moby Dick (Moby Dick) to modern accessories, there are 935 kinds of each dress, and there are usually appropriate paintings to choose from. I rode Hurley Haywood’s Brumos Porsche 911 RSR on the 24-hour Daytona circuit in 1974, and on Vic Elford’s Porsche 917K I revisited the classic Silverstone Casino, and Woodcott was the only corner. It may not be as hard as some other driving games, but I have been so busy grinning from start to finish that I can’t really care.
And I just started. In the downpour, you can also take a short trip in Cadwell Park near Jim Clark’s Louis Climax, or explore the lotus 49 and its winged cousin The difference between 49C when seeing Monza sunset? (Forgive Norfolk’s best gaze, but I’m a bit fascinated, and Colin Chapman and his excellent machine may be much better than any other game I’ve played, thanks to Cooperation with the classic team Lotus, and if you have a more modern taste, even the upcoming Evija supercar).
For a long time, the breadth of Project Cars has always been its advantage, and in the end, this is an enjoyable interaction. The state of the SIM card of this series is sometimes a bit awkward, and the use of its car is definitely awkward, but I never thought it might work better like this. Please note that it is still a Project Cars game, and elegant moments are as common as beautiful moments. However, by remaking it into an excellent arcade racer, it feels like the series may have just found its true calling.