After two weeks of special events, we resumed our regular schedule this week. In case you missed it, last week we introduced many independent gems as part of the first batch of EGX Rezzed Digital, as well as some games that participated in the Steam Game Festival the previous week.
Some of the games featured in this week's episode were announced last week, but since then we have been following them, and today we still want to introduce them to you in detail.
As always, the first part of this section covers new trailers and usually focuses on new announcements, while the second part is dedicated to games that can be played this weekend.
Popular indie games of the week of March 30
Bright memory: unlimited
Bright Memory finally left Steam Early Access last week. To coincide with this news, developer FYQD has released a new trailer for Bright Memory: Infinite, which is basically a full-length game launched later this year.
Bright Memory is one of the most stylish and dynamic shooting games on Steam. It is mainly produced by a developer in China and manages to combine the advantages of Titanfall and Devil May Cry. Yes, two different types of agile shooting and combination-based character movements are shockingly fused together to form a unique combat process.
Smooth movement and satisfactory shooting will be a simple suggestion in itself, but this is the way Bright Memory also applies the action game function to the mix, which really gives it its identity. You will juggle enemies, whip, teleport them to Kendo, throw grenades and sprint back when firing.
For its part, "Bright Memory" is a fairly short (two to three hours) experience. However, the things there are very well polished. The game even supports the latest graphics technologies, including ray tracing and Nvidia ’s updated DLSS 2.0. The price rises to $ 10 after leaving the Early Access, but the owner of the basic game gets Infinite for free at launch, so this is worth the money.
You can try Bright Memory yourself right now and add a wish list Bright Memory: Infinite on Steam.
(The trailer above is "Infinite").
Airhead is a Metroidvania platform game with a clever head. The protagonist is a headless body that is separated from the head most of the time. The game actually started from the heart that was taken away, and I believe it will come into play later.
The main mechanism is to keep the head inflated by air tanks scattered on the horizontal surface. Of course, this is for platformization, and the head has been upgraded during the journey, allowing you to solve various problems of Airhead and enter areas that were previously inaccessible.
The trailer even showed the player floating his head on the lake, presumably to keep his breath, while the corpse ventured into the water. During the trailer, it was unusual to see a beheaded body separate from the head and reunite.
If you like 2.5D puzzle platform games, please pay attention to Airhead. It will be launched on PC, PS4, Xbox One and Switch next year.
So far, readers of the site may already know that I do n’t need an excuse to write a classic shooter. There are many good people today, but Prodeus looks extra special.
Prodeus is a bloody first-person shooter, similar to Doom and Warrior. The game attempts to bridge the gap between modern rendering technology and classic rendering in terms of aesthetics and design sensitivity. The trailer is a good proof of this, it has a large amount of particle effect and a sense of dismemberment of the enemy, which is impossible today, they are all wrapped in classic inspiration. I also appreciate that the sound of weapons sounds short and chunky, which really helps to illustrate the ability of the weapon to punch when it is overweight.
One of the developers ’biggest promises to Prodeus is the streamlined level creator, which is an easy way for players to browse and download community-created content. It looks very promising and will be used in PCs this year. You can keep up to date on the Steam page.
Games to play this weekend
The art of assembly
Since the game was first announced about a year ago, the art of rally developer Funselektor Labs has been very quiet. Rally Art is a simple, top-down driving game, similar to the "absolute drift" of the studio. It absorbs the knowledge that developers have learned from its first game and pushes it to new heights through a rally that is also difficult to capture. Funselektor promises more than 50 cars and 60 stages from five different countries.
The developer recently released the first public demo of the game, which is completely free on Game Jolt. Through the demonstration, you can use two cars to explore a track, although it can be played in different weather conditions and at different times of the day.
The accompanying Finnish circuit mixes gravel and tarmac, and you can choose a car from Group 2 and the infamous Group B. The demo is only available for Windows, Mac and Linux, only 155MB.
If you like your game, you can list Art of Rally on Steam. The game will be released later this year.
In other waters
In "Other Waters", we are one of the most interesting games discussed in this feature. This is a narrative-focused game that you can play like AI. Its job is to help heterobiologists find their missing partners on alien planets.
This particular setting may not be interesting in itself, but this is the way to convert it into a mechanism worth exploring in "Other Places." The interface is very practical, without too many visual effects. It aims to explain how AI sees the world.
As an AI, you are part of the protagonist diving suit, and you will analyze the data she encountered and find yourself on the alien planet with her. The overall visual style is minimalist, so most of the heavy work is done through narrative, which is definitely more important than studying alien marine life.
In Other Waters was released today on PC and Switch for $ 15, and you can play it on Steam.
Free radical relocation
Radical Relocation is a physics-based mobile simulator. I believe you have heard of this concept. Radical Relocation is not a single player game, but a single player game, where you should design the safest and most effective way to move items between two points.
The game is more interested in the logistical purpose of this problem, and this is the source of the problem. Looking at the trailer for the debut, I somehow thanked all the "death stranded" players for their pain, and their shipping journey ended abruptly because they could not balance the load. Perhaps this is what Kojima calls a "strand game".
The two are much more similar than you originally thought, although you are more dependent on vehicles here than "death stranded". Before Radical Relocation enters Steam Early Access this spring, you can watch this free demo on Game Jolt and try it now.