When every mistake may bring you back to the first problem, it is important to have the right equipment in your arsenal.
Therefore, despite all Return weapon They have their advantages, and you must know which ones are the most powerful before you even pick them up.
To help you make difficult choices when choosing the best weapon in Returnal, we have created a running checklist that lists every gun we have seen, weapon characteristics and alternative firepower-and some information about each item Meta annotations for performance.
Although it may be patched soon, some weapons that can be found in Returnal feel much more powerful than others, especially when dealing with huge boss fights in the game.
That’s what we think. For more information on return tips, please check out our full page here.
Return weapon-what is the best running weapon?
When choosing the best gun for you in Returnal, there are a few things to consider in addition to the original power.
The first is the small bar at the bottom left of the screen. This is a weapon proficiency meter.
When you defeat an enemy, this bar will fill up, and when it ticks, it will rise to a new level.
When you find a weapon in Returnal, it will display a number on the right: weapon proficiency. This roughly reflects the power of the weapon related to the enemy you are going to face, so you always want the guns you wield to at least match or exceed your proficiency level.
The second is the characteristics of weapons. These are the power lists under the main picture when the weapon is found.
There can be up to 4 features on the weapon, and they will not reset when they die. Defeating an enemy with a weapon will increase the progress in acquiring traits, so the more you use the weapon, the stronger the weapon will be whenever you find it again.
If you find that you like many different weapons, please consider swapping frequently to trigger and unlock new features among various weapons.
The third is alternative fire, when you find a weapon, it is the word under the weapon’s picture.
This special attack will be triggered when you fully hold down the left trigger before shooting. It seems that any weapon can be shot at high altitude, so there is no need to use a specific gun to catch what you want.
Alt fire attack is very powerful and can hit multiple enemies in a wide range.
Return weapons list
Modified side arm SD-M8
The Modified Sidearm is a good weapon and should not be discounted just because it is your starting pistol.
When you start to unlock traits for it, homing missiles and other extra projectiles are very useful and can cause good damage at a high rate of fire.
I am also very satisfied with Overcharge using the active heavy load system.
|Modified side arm SD-M8 features for the return journey|
Snap Action Carbine
The Tachyomatic carbine is another good basic weapon, but because it sometimes feels low, it can seem a bit weak without the correct characteristics.
Later, the water ch round is very strong, but in the early game, we have been looking for Rising Pitch, which greatly increases the rate of fire of the carbines.
|Degenerative carbene traits|
Throat shock wave
As you might expect from a bullet gun, the Spitmaw Blaster is very powerful at short distances, but surprisingly well at any distance.
However, since Spitma’s close range potential is so high, this means that grated Obolite is indeed very good for health upgrades in the store, because when you squeeze the enemy, you will be closer to the enemy and therefore more likely Money hovering on the enemy.
|Return to Bent Throat Impact|
The Hollow Seeker has a high hit rate, but this tiny damage makes it without decent features and can quickly kill you, or at least waste your astronaut statue.
This means that although it is good at mowing grass and defeating small creatures, try to make a difference with stronger micro robots, because maintaining a consistent line of fire may only cause you to be harmed.
|Traits of returning to the emptiness|
Heat generating emitter
Where other weapons are found in the damage department, the Thermogenic Launcher is a powerful device that can handle creatures large and small at any distance.
In my game, it easily becomes one of my favorite active weapons, and the obvious rocket splash damage makes it more forgiving than most other items on the roster.
|Features of regenerative transmitter|
|Enlarged conference hall|
|Easy to use|
Electric tower drive
At first, the Electropylon driver was difficult to master.
To cause damage, you need to connect multiple pylons to shoot a red beam that will bind the enemy, draining their lives over time.
Compared to most other weapons, this is a different and more defensive game style, but I really think that this is the strongest one, especially in boss fights, because the pylon works for you You can protect yourself from harm.
Try to lock multiple towers on the wall or floor next to the enemy group and observe the burning of the world.
|Cyclic Tower Driver Features|
|Streamlined conference hall|
|Enlarged conference hall|
The cross-style fear war read is an interesting attack method. Its projectiles will cause damage when fired, and they will also cause damage when they retreat.
I think it has potential, but it is so slow that when it starts to appear, you will be ground to try to figure out its characteristics.
|Intimidation of returning home|
Sand shell continuous casting machine
Similar to Thermogenic Launcher, but it seems extremely rare (I only watched it once during the game).
Explosives are very strong, so you can assume that the weapon is too.
|Characteristics of tempered sand shell continuous caster|
The Coilspine Shredder is another weapon that appeared late, but it is still a good weapon. It fires slowly but can make up for its extensive damage.
If you are on Overcharge’s active reinstallation, then this is a good choice.
|Features of return coil shredder|
|Enlarged conference hall|
Returnal Alt Fire list:
|Returnal Alt Fires:|
|Blast furnace shells|
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