We had high hopes for the game year 2020: It should be a new generation, both for games and hardware – thanks to the new graphics cards from Nvidia and AMD, thanks to the PlayStation 5 and the Xbox Series X. But things turned out differently.
In the podcast, Dimitry Halley, Michael Graf and Maurice Weber look back on 2020, a year of stark contrasts. We have both experienced a global crisis and an unprecedented boom in gaming. A new generation of hardware has started, but it is so difficult to find at the moment that we are playing our old service games again. Or increasingly resort to subscription services, because it has never been so easy to get so many games for so little money – including current ones!
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Now, of course, we don’t want to be unfair: It always takes a while for a new generation of hardware to really ignite. But the year was a bit disappointing. Also in terms of play, because there were highlights, but many of them appeared unfinished, such as Assassin’s Creed Valhalla or Cyberpunk 2077. Of course, we don’t want to forget the excellent Half-Life: Alyx or gems like Hades or … Banner of the Maid ? Oh, asks Dimi.
Nevertheless, the whole of 2020 looks as if the spring has only been stretched for a “real” next-gen year. The games industry can build on this – probably only in the second half of 2020 or even 2021, but at least.
You can read more clever analyzes in Peter’s annual review of 2020:
more on the subject
Year in review: PC games saved me in 2020, but they also annoyed me
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