Ten years go a long way, like going through two different generations of consoles. And of course, if we talk about remake of a classic from a decade ago, the difference has to be noticed. But is that even to be one of the launch games of PS5, this update of Demon’s Souls surprises.
Our first impressions they were very optimistic, but after a whole week to enjoy it calmly, we can calmly talk about one of the best launch games for a console. So what Astro’s Playroom I have had the potato and it costs “80 dollars less”. What is clear is that Sony has put the revolutionary Demon’s Souls in the place it deserves.
The remake for which we yearn for a lifetime
I am one of those who praise the decision not having offered an easy way for this one remake. It is true that I will always applaud the accessibility options, not only with special accessories, such as the sensational Xbox Adaptative Controller, but also with help within games, where Celeste, a game a lot harder than any Souls if we want to overcome tapes B and C (or Farewell), had a section to facilitate those areas without throwing the remote.
And I say that I am glad that Japan Studio and Bluepoint Games have respected the essence of the original, because offering an easy way would spoil the experience (more if possible than that glitch of duplicating objects). Because, after all, this work by From Software originally from 2009 in Japan for PS3, was the turning point for the Japanese studio, creating a new genre within RPGs.
It would be a mistake to stay, in any case, with that association of “hard” for a Souls, because really the term covers much more. Is about do without a map
I, I think I mentioned it on more than one occasion, I didn’t have an immediate crush on Demon’s Souls on PS3, but it was after a few years, after playing Dark Souls, when I got to internalize the idiosyncrasy of this saga, understand why it was so special. And of course, a new world opened before me that I did not abandon.
From Software had already tried it with the King’s FieldBut they were much rougher and never enjoyed the same impact, something he did achieve with this priceless trip to the kingdom of Boletaria. And that, curiously, its reception in Japan was not so good (it had a 29/40 in Famitsu), but it hit the backfire in the West, as we have recalled on more than one occasion. Over time it achieved cult game status and the Dark Souls trilogy reaped what was sown.
A technical leap that is noticeable at all levels
It is obvious that if we compare the remake with the original it means a chasm, but it is that this Demon’s Souls is a bestial quality leap compared to the rest of Souls or other works by From Software, such as the outstanding ones Bloodborne Y Sekiro: Shadows Die Twice (Coincidentally, the only ones that came dubbed into Spanish until this PS5 remake, which also brings voices in Spanish).
What is most impressive are the almost no load times when traveling through each region of Boletaria, having to wait just a couple of seconds. This comes from pearls to farm, some will think … And he is right. But now it’s a pleasure to travel, getting lost in each of the five regions, seeing how Boletaria’s Palace, the Stone Fang tunnel, the Latria Tower, the Sanctuary of Storms and the Valley of Corruption look better. never.
It does not matter with which Souls we compare it, that this remake is a marvel on a visual level, showing chest with that display of effects, both lighting and reflections. I keep freaking out every time I remember that thunder splitting a tree and how it remains afterwards with the flames, or those dark and gloomy hues much more marked in sections that distress, like the Valley of Corruption.
Japan Studio and Bluepoint Games have made a great conservation job, by respecting all the locations of the original, which is one of the premises that a remake must have. They have only modified everything related to the menus of their interface, with a more manageable inventory, with a more bearable organization of the team or when managing purchases. Although, logically, now the game is much more fluid than on PS3. A lot more. We can enjoy it at 60 fps in dynamic 4K or at 30 fps with native 4K. And it looks / plays fancy.
To this must be added that feeling of immersion of the DualSense, to feel each impact in a surprising way. It will be difficult to forget every hit on the ground by the gigantic Knight of the Tower … But this PS5 controller also provides haptic feedback, making the most of the sound of the accessory itself. Between the vibration, what we hear and the resistance of the triggers, They make the Metal Gear Solid helicopter look like a trifle.
To put a little downside, how ridiculous I find the interface designs of life, mana and resistance, which are the sea of simpletons … It is the only thing that contrasts with the superb design of characters and scenarios, leaving of course we are before a new generation game that amazes at every step.
If you like RPGs, try this Demon’s Souls
Returning to what was expressed at the beginning, Demon’s Souls is still not an accessible game. But we say it, above all, for that big step to take before you can level up and that is a deterrent for those who have never played a Souls. A first obstacle that must be passed and before which we will discover what this From Software masterpiece is capable of, which has gained charm over the years, even though my favorite is still Dark Souls
Each region has a special charm, as does the possibility of traveling between each one practically from the beginning, with the danger of entering a harder entry zone. We can take the rhythm we want, now without worrying about loading times. And to our surprise, we have a PS5 exclusive challenge with a treasure only suitable for the most skilled … Saving the distances, something similar to what this same team had done with the remake of Shadow of the Colossus on PS4, with 79 special coins.
Having played Demon’s Souls on PS3 and now moving to the remake is a joy, because everything is the same as we remembered it, but with an extra jump in quality so that the years of the original work are not so noticeable. A bit the same thing happens to what Derek Yu did with Spelunky, one of the best remakes in the history of videogames, where this return to Boletaria now accompanies him.
Really, until you really experience all that it can offer, it is logical that many view it with reluctance, after all, almost a decade ago I was also on that side. And it is also true that if he has enjoyed so many imitators since then, it is no coincidence. Its quality is unquestionable. Or it shouldn’t be at this point in the movie, of course. You have to try it.
That arrangement of the buttons to attack so peculiar (but correct), that mobility at times clumsy and slow, but with all the sense in the world, having to measure the times well and do not attack like crazy (otherwise we exhaust the stamina and it will be our undoing later), those secrets to discover and many trolling messages to put up with, that magic that each region we visit gives off, to the point of memorizing it by heart without realizing it … Because From Software did a commendable design job back in the day.
With Super Mario 64 Y Halo: Combat Evolved, which are two classics that struck me and come to the boat soon, this Demon’s Souls on PS5 is the best to accompany the premiere of a new generation console.
Definitely, a must-have title to debut with PS5. The task of carrying out a remake, for all the weight of the (capricious) nostalgia that this entails, but this Demon’s Souls has raised the flag high. Asa Award!
|Multiplayer||Yes, online (6 players)|
|Developer||Japan Studio y Bluepoint|
|Launching||November 12, 2020|
- The impressive appearance of Boletaria
- How immersive your world remains
- The almost non-existent loading times
- Every time an invasion surprises us
- It comes dubbed into Spanish, for the first time
- The health, mana, and stamina interface design … to put it mildly, go