It is clear that the coronavirus crisis also had certain positive aspects in the world of video games, and in particular on platforms like Steam, which paradoxically (or not) are largely related to the game of this pandemic.
See also: Steam: Cyberpunk 2077 breaks attendance record for a single player game
The years 2020 and now 2021 are obviously record years for the Valve platform as Steam has just broken with nothing less than a new record 25 million simultaneous players and more precisely … 25,418,674 players. For comparison: it is more than the population in Australia or Niger.
Obviously, the various restrictions around the world have something to do with it, as do the greatest number of people at work. It’s a huge hit for Steam, but most importantly, it’s also a huge hit for PC gaming, which has become an increasingly large part of the video game market over time.
Especially since countries like China, which have very large populations, have youth who are much more focused on the PC than the console. As in South Korea, the opposite is the case for Japan. In short, for many video game actors, the pandemic has “good” …