After taking the status of a J-RPG and / or the most anticipated remake of this side of the universe, Final Fantasy VII Remake continues to perch on the news, while a more two-tone version is now expected on PlayStation 5. And if everyone already has an opinion on the new adventures of Cloud and his gang of colo-terrorists, one voice will definitely count a little more than the other.
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The circle is complete: while Final Fantasy VII Remake was still a letter of intent, series creator (and more) Hironobu Sakaguchi voiced concerns about the difficulty of rewriting such a cult game, not without wishing the teams at Yoshinori the best of luck to Kitase, former director and producer .
Today the interest is again expressed in the first episode of a project that promises to be titanic in any case. Questioned for a long time by our colleagues Video game chronicleThe most mustached of the top elites took the liberty of expressing her opinion on the first episode of this rereading, as a rule:
My way of doing things as a developer, be it Fantasian or one of the games I’ve worked on in the past, is this: Whether it’s the concept of the game or the story or its dialogues, I’m not the best decision maker. There are a lot of people on the team and each of them have their own ideas and I think they all have a slightly different view of what the game should be like.
I think we have to let people come up with whatever comes on their mind. With the remake of Final Fantasy VII, Kitase-san is of course at the forefront, and I think he had his own take on what Final Fantasy VII should be: it’s up to him to strike the right balance for the remake and which one to choose Areas and elements should be changed and which should remain intact.
So I think the remake, even though it’s a remake, is still Kitase-san’s game, and I’m really looking forward to finding out which direction it wants to go for the sequel.
If the former colleague welcomes the producer’s rather daring script writing, reading between the lines of this interview provokes an unperceived criticism of the hierarchical development that is so close to the heart of the Japanese and which concentrates many responsibilities in the hands of a few directors. if not by a man. The situation should obviously not improve, then the bizarre Tetsuya Nomura announced a few weeks ago that he would give up his position as co-developer in order to concentrate better on the many derived episodes.
For his part, Hironobu Sakguchi continues to promise the arrival of his (hypothetical) final J-RPG Fantasian for the year 2021, on Apple Arcade.