In IO Interactive They seem to have gotten used to working with the spy genre. After the excellent rebirth of Agent 47 and the arrival of the closing of the trilogy with Hitman 3, the studio is already putting all its efforts into your next project.
A game that will take you to recover another agent, in this case 007. “It is very, very special, a child’s dream. Sometimes, it is still a bit difficult to understand that we are the ones who make James Bond,” said the director of the study. Hakan Abrak
Among the details that we know of is the fact that the title will not be based on any of the character’s 24 movies. In fact, neither Pierce Brosnan or the late Sean Connery will be the models used to represent the British spy.
We have been allowed to make our own digital Bond, which will not rely on a Bond actor. We also came up with a completely original story, and one could easily imagine a trilogy could come out.
Abrak opens the possibility that we do not see a single work, but, following in the wake of his work with Hitman, we can enjoy up to three deliveries
In addition, the interview reveals the process that IO Interactive had to follow in order to adapt the license. MGM (Metro Goldwyn Mayer) and the British production company EON Productions, are the owners of the license and they had to be convinced to secure permission.
Two years. That was the time that Hakan Abrak and his team were preparing for the meeting with Barbara Broccoli, head of EON Productions. “It took a few deep breaths,” admits Abrak.
The truth is that it was difficult to convince Broccoli, since during the 2000s he assured that I would never again grant permission for a James Bond adaptation to the world of videogames.
According to her, the games produced up to that point were not “worthy enough” and that they embraced “violence for violence’s sake”, Abrak revealed. However, “our story, our background to the Hitman universe and our vision of what Bond is in a video game format, went straight to the heart of Barbara Broccoli.”
We will see when the title will arrive. Meanwhile, Abrak gives us long teeth, as he assures that “we have I really want to make a very high quality game, with which young people around the world fall in love. And I’m sure we will. “