With the development of Remasters, the original version Mass Effect The trilogy contained in the new legendary trilogy must be one of the better versions.
EA and BioWare correctly realized that the original Mass Effect was a creepy, awkward game in many ways-but they also understood that many aspects of doing this were also what made it special and unique. “Mass Effect 2” and “Mass Effect 3” are good games, yes-but the more rigorous level design and the cover shooting trend inspired by “Gears of War” also make the series pursue a satisfying film realism. This also comes with a price.
In this way, some of the stranger hobbies of the first game never come back, but it would be a mistake to eliminate them in the name of the “unity” trilogy package. To be fair, it may also be more expensive than EA is willing to bear.
The “Mass Effect Remaster” that comes with the Legendary Edition has been carefully balanced and fine-tuned. The sum of changes is greater than the sum of their parts. In general, these changes are wise, but the whole game has some room for compromise-in the eyes of some fans, this is definitely a good thing, and for other fans, it is unacceptable. There is no doubt that this discussion will be exhausting.
What do i mean? Well, take the core role of the character as an example. The character model has not been modified so much, but has been replaced by a beautifully detailed and more complex version. Some of these models-more aliens than humans-do not even look out of place in Mass Effect Andromeda, which only had more powerful features a few years later. hardware.
But the BioWare developers admit that any attempt to change the game’s animation will mess up the whole thing, and one animation change will destroy the other ten things-so all the animations of the game are the same.
Sometimes this can lead to a strange feeling, such as how the female Shepard uses the male Shepard’s animation device, although their proportions are slightly different, which makes her produce a strange, arched run. Other times, the gorgeous looks with PS4/XBO quality models will glide around in a chaotic animation loop, and they try to position themselves behind you as a backup.
Another example of this trade-off can be found in changes to weapon systems. First, weapons are now not subject to RPG statistics-regardless of the statistics, your goal is where the bullet goes. This is the case in ME2 and 3, but this is not the case in the original case. This is an improvement. The momentary shot feels about 100 times better than the original photo in 2007-but at the same time, this clever change caused the core system and Mass Effect design to scratch the paint and make a deal.
Mass Effect lets you choose a class and train different classes with different weapons and abilities. But in order to be open, the remake allows every class to use every weapon. The idea is that, compared with the class without the bullet gun professional, the class receiving Shot bullet gun training will have better choices and more choices for them. However, the combination of these two changes means that I have been using a sniper rifle, because the non-sniper squad fools appeared to be nothing. This was not possible before, and it also helps to simplify the game. I am an experienced veteran, but I have been overcoming the most difficult “crazy” difficulty the first time I save.
It feels like a remake back and forth. There is nothing more than there is in lighting. This is an excellent game with regular beautiful lighting, especially considering that this is an old game still running on an old engine, just polished. But the original “Mass Effect” has a very special mood and tone, all films are grainy and a bit dirty. In addition, this is a very dark game, with moody areas pierced by bright neon lights-most of the content is lost in this fix.
Generally speaking, areas like the Citadel Presidium, or other unknown worlds with plant life and green plants, similar to the earth, look very bright. These areas benefit the most from the changes, and it feels as if the contrast has been reduced across the board. However, the darker and more predictable location in the original environment does feel as if something is missing.
The obvious place that was discussed in detail in the pre-release is Eden Prime, in this tutorial world, you are caught in apocalyptic disaster. It turned out that the sky was scorching blood red, and everything was quite claustrophobic and annoying. The fix has more smoke and fire effects, but the sky is clearer and the sun flips in the sky, so as you move on, it will press on you. It looks beautiful and has a lot of lens flare, but I think the original mood is great.
Of course, this is always a question of remaking video games. When the game is at the intersection of art and technology, those who refurbish or sharpen the original work must ask: is the hardware limitation caused the emergence of this element, or the choice of art? As critics or end users, who are we to tell the original studio what the original intention is? I don’t know where to draw the line, but in this case, I think it can be said that in some cases, the artistic value of the original “Mass Effect” has been offered some technically more impressive and completely beautiful Replaced by something. If nothing else, this will provide fans with the motivation for a “best” debate that will last for several years.
All of this is not to say that the legendary version of Mass Effect is not great. It is the best version of the original game to date, with smooth and smooth performance, and it is clear and clear on the platforms I have tested (PC and Xbox Series X). The visual enhancement is not always 100% accurate with the original version, but it is always amazing and transformative.
It has indeed succeeded in bringing the original game closer to its successor console-in many ways, this may be part of the problem, because great games may not seem so interesting.
However, none of this prevents it from becoming my new game version. Other quality of life and performance changes are too good to be ignored, and there is no problem with any visual changes, and you cannot become a trade breaker. This is a fabulous fix and an achievement-but I will still continue to focus on certain elements of the original release.
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