The new generation is almost here, so it is time to know all the characteristics of these new platforms and see if we are really facing a great leap that will bring news in both the graphic and the possibilities within the games. One of the weak points is still the loading times or the intelligence of the enemies, two things in which the situation in the current generation has not improved.
SSDs will be used to eliminate those load times or at least mitigate them as much as possible, but they will also have other utilities, especially in open world games, as one developer comments in an interview that includes GamingBolt
«The improvement of SSD really depends on the type of game»said Steve Piggott, lead gameplay designer for Chivalry 2. «There are some games where that will not be a huge issue, but if you have something that is open world or streaming, it will really make a difference«.
Games like Grand Theft Auto V have large open worlds whose content is sometimes slow to load, with poor textures in some areas because it is not possible to put so much detail because of the speed of transmission of this data to memory, as well as The size of that memory. With SSDs, higher RAM and high-speed data streaming technology, we can see big changes in those games