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Wattam Review-Via and Via • Takahashi United • iGamesNews.com

The Boss December 16, 2019 No Comments

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Keita Takahashi still doesn't care about concepts like target audience and player retention. When asked what his game goal was, the answer was simple, "fun." Subsequent issues may shrug. For this reason, the story of Takahashi's best-selling "Katamari Damacy" is surprising, precisely because he embodies the spirit of an independent creator who is not subject to commercial restrictions. Takahashi has designed some small experiments. The colorful toys are fun, although they have limited functionality. Easy to pick up and put away. He shares this mentality with Funomena, who has collaborated with him on Wattam, and has produced games like Luna and Wooorld, with equally colorful and inclusive charm.

Wattam review

  • Developer: Funomena
  • announcer: Annapurna Interaction
  • platform: PS4
  • Usability Launches on PS4 and PC on December 17

Wattam felt like a collection of interesting things from Takahashi at the time, with several simple elements loosely linked by a theme. First control the mayor, a green cube with a bowler hat. The mayor was alone on a floating island until he suddenly applauded a new friend-a stone! "Welcome back, Stone!" It said, and just continued. Your task is basically to repopulate many islands with some weird things usually related to everyone, each island representing a different season.

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I say this because the current physics engine and camera controls compete with you at every step. Wattam uses the shoulder button camera controls for camera rotation and zooming on the PS4, a camera control dinosaur since the PS2 era. Sometimes the camera may move without you doing anything, which makes the situation worse. On each platform, all sensational beach balls and bottle caps flutter everywhere, the frame rate may drop, many things will block your view, and sometimes the character you choose to control is inaccurate and downright.

Climbing may or may not work, not only because the camera can randomly deviate from what you are doing, but also because although the character is already attached to the surface, it may not find a character to hold or refuse to move at all. On the other hand, you may accidentally climb everything, whether you want to or not. The character lay on the ground more than once, helplessly beating a happy smile on his face, until I restarted the game, or flew myself into the air or fell into the ground, and never returned, which is particularly annoying to seek By. Most importantly, Wattam crashed several times and even crashed my entire console.

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