That the beginnings of some video games can be very distant from how they ended up reaching the public is something that, in some cases, we did not get to know until a long time ago. Well, today we have known that Ape Out it had diametrically opposite beginnings to its final result.
Ape Out It was to be a stealth title, according to confessed its developer Gabe Cuzzillo, about time travel. Players would replay the levels as many times as necessary and then they could see their recordings repeated.
The start of the project dictates a lot of appeal for the player, since, according to Gabe Cuzzillo, the experience of this stealth style of play was limited. Consequently, the project was reactivated towards what Ape Out
Next, we leave you with the statements of Gabe Cuzzillo:
The objective of the experiment was to try to create a game that had a physical sense and the original version was a stealth game where you were going to be stuck to the wall all the time, so press against the wall, slide down the walls, push the walls, grab the walls, look around the corners… All of this was weird if you were running around grabbing guards and throwing them against the walls [disabling or killing them] when you were just a normal bald man, so I thought this might be a good one option for a gorilla escaping from captivity.
Did you like Ape Out? Would you have preferred a stealth title? Leave us your comments.