In a long and insightful conversation with Polygon recently, Rockstar San Diego founder Diego Angel spoke out when Nintendo's Shigeru Miyamoto visited his studio (known as Angel Studios) about the title of Nintendo 64 racing Buggy Boogie.
The project was part of the "Dream Team" – 10 third-party channels were assigned to Nintendo to make the company's next exclusive game plan, Nintendo 64. By default, DMA Design (Rockstar North) was also part of this lineup.
According to Diego, Angel Studios apparently spent 45 days preparing for this moment, but the meeting didn't last longer than 10 minutes:
Mr. Miyamoto came to the first meeting in San Diego. We've been honored that this woman *** has come to us.
Mr Miyamoto went and spent 10, 15 minutes looking at (ing) in it, closed the big book, put his hand on the back (book), rolled it over me, looked at me and said, & # 39; Diego, I don't want this. & # 39; My frozen balls. I've lost my legs. I said, & # 39; f ***, f ***. I called. & # 39; You said, & # 39; This is not something I want. & # 39;
I said, & # 39; What do you need, Mr. Miyamoto? & # 39 ;, "You said, & # 39; I don't want any game plans. (Let's spend the next three months working on technology and making sure we feel good. & # 39; .) You say, & # 39; You will get rid of most of that ***. & # 39;
Angel Studios & # 39; s former software manager Clinton Keith opened up about the same encounter in an interview Gamasutra 2008. He also mentioned how Miyamoto wanted the studio to "get some fun" and about a year later, Nintendo stopped the work.
Keith said it was a "really cool" idea for the game, and he also described what it was like:
When I worked on Dream Team (at Angel Studios), they wanted us to do this DNA-based game called Buggy Boogie. You have these cars that would eat other cars and absorb their power and morph. It was really fun.
After this, Angel Studios went on to release three Nintendo 64 games. Major League baseball with Ken Griffey Jr. the year 1998, Ken Griffey Jr.'s Slugfest in 1999, and a port of Resident Evil 2 in the year 1999. After the success of Resident Evil 2, the studio partnered with Capcom to create a new IP. This game is what it is Red Dead Revolver (first entry in It's red series).
The "cultural differences" between the two companies are reportedly making the development difficult, and Capcom has cut ties. Shortly after that, the game was renewed when Angel Studios was acquired and restored by Put-Two Interactive – Rodstar's parent company.