Original Slay it was a miracle of the art of simplicity; an interesting little item that represents the size of an RPG-ish item where you recently removed the foam pockets and used multiple loops to upgrade your items. It was a common braking system that worked very well in a few cycles at the bus stop. In the continuation of the sequel to conversion, developer Pixel Licker has overworked the transition to a more traditional and more satisfying "Story", while maintaining the same game flow and extra development.
It happens with single screen levels on two "planes" (unlike the Saturn classic Guardian Heroes), Slay 2 boils against five buttons – left, right, jump, switch lanes and attack. The last one is a doozy key, but – in Slay 2, your left and right moves with your hero raised their weapon, and touching the enemies in this situation will hurt or kill them. For ancient monsters such as your traditional "slime," this means that the early stages are dissolved by simply moving back and forth, skipping between routes to awaken enemies as the omnipresent count down. And of course the crux of Slay 2's nickname – you kill enemies, especially by walking into them, and when the time runs out you fight the boss. It's hard to make it sound exciting, but it's all set in these simple mechanics that make it work.
The above attack button allows you to use "sparks" – special attacks that g ain limited use by attacking enemies in general. Killing enemies with your "spark" goes down better, higher value, which translates directly into more money to upgrade weapons, to hire new battles and to bring down townships torn down by fierce creatures that you beat back at. Murders kept without harm increases your amount of robbery, and it's easier said than done because of many different monster types, some with multiple attacks.
It's the various deaths that follow up Slay 2 – Flying foes! Enemies with only machine guns can be fired from behind! Enemies throwing intelligence between the lines! Poor enemies! It is always involved, forcing you to focus and study the battlefield to find a better way not only for higher revenue collection, but to stay alive.
The graphics are as good as they need to be, with lovely pixel art that doesn't fall into the standard, smooth-looking color of a lot more. Occasionally you will encounter a boss that looks like you have come out of another game, but mostly there is a happy consistency in everything and you will not find yourself confused or unable to see the enemy or its weapon in the heat of battle. .
It's fun to check the map and see what new deviations the builders have given you next. Since each level may not be longer than a minute or two, the game is easy to pick up and play, even with the inability to withdraw coins; you are never too far from the next new thing, which keeps things compelling, but there is a grind involved to some extent to enhance all the weapons of every character.
For fans of the original Slayin, a standard "Arcade" mode that covers any kind of story is available, and a full local collaboration with any major mode is a welcome bonus. Overall there is a package that we think is worth the price of the item in question, something very simple by law, but has revealed its complexity and hidden difficulties as you play; it would not be completely without the Arcade area too late.