It may sound like a health supplement, though Vitamins interaction it turns out to be one of the most revolutionary places of the year so far – which shouldn't be too surprising considering the developer behind it, WayForward, is responsible for entertaining Shantae series.
This is not a & # 39; 90s-inspired 2D platform, however. In fact, it's hard to write down indeed what is Vitamin Connection. It's just a standard shmup, a maze-controlled runner that controls movement, and gameplay combinations all drawn together and used for J-Pop hits. Oh, and just to add to the gameplay, there are two multiplayer gaming focused on it as well.
Playing a game reminds you of a myriad of different gaming games, including Great Kururin, PixelJunk Shooter, Lovers in Dangerous Space, again Rhythm Now – and if that makes the Vitamins Connection sound like a whole bunch of fun, then our comparison of scatters has done their job.
He carries a string of small vitamins called Vita-Boy and Mina-Girl (stay with us here), who anchors the pill floor through mazy arteries and twists the nuclear intestine (and their dog's) intestinal tract. As you keep up the branch junctions, the automatic pathways will simply uncover anthropomorphised viruses with your laser, explode with colorful organs, and a massive layer of mucus (though it looks like cholesterol to us) to unlock bonus stars and health – restoring collectibles.
This is a very different game depending on whether you play solo or 2P, even though the basic flow of the game is the same. It all comes down to control. Alone, the game plays like a twin shooter made of real twins. You move your boat to the screen with the left stick and aim and shoot your laser that kills the infection on the right. You can flex your creativity by holding the shoulder buttons or physically rotating the right Joy-Con. This is an important direction, both in terms of reducing some of the sharpest verses in the game and in encounters such as the small game you can encounter to deal with bosses.
No cycle path has ever been described. Shoulder buttons move your creativity to a flood that feels too big with good control, while twisted interests are simply slightly very vain and hard to judge. Normally, you can get in your way, but it's not worth it.
With the second player onboard, one of you controls movement and fires with the Joy-Con on the left while the second player handles stamina and throws on the right. It becomes more difficult with this kind of collaboration and requires the right amount of interaction and exercise – especially if the game requires you to move and we are looking at the same time. Needless to say, the ability to find satisfaction and resentment is greatly increased by the two players involved, and is probably the way the game is played most of the time.
The other thing that is required is to control the hardworking mechanic who arrives at the start of the game, and he or she is very good unless you are flying alone or playing with another. This requires you to hold one of the D-Pad buttons to the left, physically inclined to the left of the Joy-Con to direct the jittery hold, and then bend the right rod to hold it. It didn't make sense you are far away
Walking on damp roads is part of the story here, though. As we mentioned, you will find stages such as a mini-game when you get to one of the three main areas of each section, which are usually represented by a large organ, such as the eyes or the heart. One of these pure plays takes the form of a rhythmic game that requires turning, moving, and clapping during release. This is one of the rare issues of Vitamin Connection that seems easy for two players, due to the need to keep an eye on two different bars at the same time.
The other half includes a grabber-based-time game, which combines the sound entertainment of Joy-Con's IR sensor into multiplayer. And one plays like one of those buzzy wire-maze games. Our favorite of these small games, however, is the heavyweight & # 39; Ecaper & # 39; s heavyweight Kuru Kuru Kururin, though he keeps the second player a little to do. Here you direct the art that you encountered in a series of very tight mazes with great speed. In addition to keeping us up-to-date with the updated version of Eighting & # 39; s unlocked gem, it's a mini-mini game that we found ourselves returning to often from the title menu when it was turned on – which is a welcome addition in itself.
The presentation is captivating, with artistic style and humorous (fully-illustrated) scenes like Saturday's cartoon show. This is backed by the right eclectic sound of J-Pop, indie-obsessed music, and light-hearted hip hop. Like the game itself, it works somehow despite – or perhaps does because – its tonal inconsistencies.
Putting all the different elements of Vitamin Connection shows that it's almost like one of its most questionable quality maps. It is a puzzle of proven gameplay organs in various regions of repair, all linked to colorful and quick gaming roles. Sometimes it can be combined with well-formed ideas, inefficient control systems, and unnecessary backlash. But there are times when everything clings to a place and everything is done in a certain way glorious idea, it's usually when you go viral or rotate your boats to cut down the obstacles.
Conclusion
Vitamin Connection is a kaleidoscopic midmash of influences and genres – part of the limelight Not all of its ideas stick, and there are a few hints of contraction caused by its controls, but when sung, this is a sugary entertainment experience – especially if you are following a new writer op game.