Editor BANDAI NAMCO Entertainment America Inc. and developer Spike Chunsoft Co Ltd. brought us the much-anticipated title, especially for fans of the series. One Punch Man: Hero Nobody Knows is a great Japanese anime made by an artist in early 2009.
In a world where heroes and villains have great power, a string of devastating events in cities has produced and billions Agoni will form the Association of Heroes to deal with. These are split from C to S. Yes, one of the main characters in the series, Saitama, has trained himself so well to such an extent that he benefits from a single hit. Undoubtedly its quality produces results and with the amount of action and humor the series has become very popular.
This game allows you to put yourself in the shoes of Saitama, Genos and Terror Terror. But that's not funny to win, is it? That's why the story mode was used where we created our zero hero, combining some of the RPG elements a bit with a lot of character settings, including his door.
Well, I haven't seen the series and as the game makes good use of Season 1 history it comes as a ring on my finger. From the very beginning we equipped our character, with many recognizable symbols to use by providing very funny accessories that made him attractive. The game obviously follows the strength and spirit of the anime series, so this aspect should not be taken seriously. As your hero is ready, we continue to mark steps to achieve the glory and acceptance of our partners.
Once immersed in story mode, we started entering the city exploring the universe and embracing the small expedition to open the horizon and continued the habits of learning to navigate this world and fight monsters. The Heroic movement, in charge of scoring and scoring, we suggest that the tour be completed, as well as the cities themselves to give them a hand and help with their problems. In this way we will increase the differentiation and experience to gain the highest recognition of this organization.
As we visit the city, which is actually growing as we fill in the journey, random events appear like the appearance of monsters that come in to scare and harm cities and this is where we get to work (sometimes with help from other heroes).
It's fun to go to each location, talk to other characters and fight all kinds of guys. Saitama's first appearance evokes the applause or at least the fist-bombing of the comedy where comedy is. I must say that the rest of the story and the characters are entertaining and interesting and even though our created character has no impact on the development of the events seen in the series, the hook also excites me.
For a PC version, it is recommended to play it with a gamepad, keyboard and mouse should be discarded.
Now, as the hours begin to pass in story mode, the finishing touches or the sheer number of things on the side to unlock the following from the main story can be overwhelming and this is in my opinion only one explanation: The main story is short and because of the way it is told to the emergency by short combat it proves that we do a lot of traveling to boost rank and continue on the outstanding thread. If I had to put in this feature the descriptive word would be: a bit.
In One Punch Man: Hero Nobody Knows and other characters he can join the fight when the box on the side shows when they will come to our aid.
To me, as a starter for One Punch Man, the battles are fun and above all basic, so, it's easy to get into rhythm and make really good combos. Is this good or bad? Yes, at first it goes well but as we move forward in the game you do not feel any difficulty or need to win. I think the developers have focused enough on the fun and not the fight.
Not many players
Sure, this game has a multiplayer system but it's not too fast. To access this mode (in its training, online and in-house variants) you must continue the story by completing chapters 1 and 2 to reach the Armed Forces headquarters and depart from receiving admission. this mode Here you can compare your rankings with other users.
And it has compare 3 vs. 3, where you can build powerful teams because you can also include heroes where Genos, Umm Rider, Saitama, among others.
Our PC has the necessary features to support this article, as well as the GeForce RTX 2060 at 1920 x 1080 resolution with high detail. Surprisingly, the graphics menu has no other options, it's just as important.
While the images and parts of the cut features are really good, the world of One Punch Man is about to be left out. The 3D model of the characters blends very well in the scenarios but these do not have the details high enough to produce a great viewing experience.
Music and Audio
In this subsection, the sound and the vocals fit very well on a few occasions. The music stays true to the style, with some powerful notes that produce a certain satisfaction, especially the fights. Not so when you visit a city as it becomes monotonous.
One Punch Man: Hero Nobody Knows leaves mixed feelings as they don't end up being convincing (I don't want to think of an anime fan of the series). In my opinion it is fun to create character, city walking and the faces of monsters with very well-received kinematics. However, its spirit is not perfect as it does not produce that addiction or the feeling of being in front of a big subject, it has no charm.
The fight is basic, but to me that I have no experience, it was funny and fun, to some extent clear. The development of the material is not fluid, the consistency of the second equipment reduces the effect of being tied to the seat slightly to know how the matter is progressing. Both sound and music go well with the development of the game.
One Punch Man: Hero Nobody Knows has its pros and cons, but it's still a fun way to put yourself in the shoes of Saitama and other classic characters.
- Character creation and room decoration.
- Sometimes it's just fun.
- Multiple characters
- The open world.
- The story is slowly growing.
- PC graphics can be better.