The first look at Unreal Engine 5 has just been released. One of the goals of the next generation is to achieve photography in line with CG film and real life, and to put it where development teams of all sizes are the most productive tools and content libraries.
For you "Lumen in the Land of Nanite", a real-time demo works live on PlayStation 5:
This demo features some great new technologies that will launch in Unreal Engine 5:
Nanite geometry made of micropolygon freeing artists to create as much geometric detail as the eye can see. Virtualized geometry means that a quality source of film quality that captures hundreds of millions or billions of polygons can be imported directly into Unreal Engine, from ZBrush output to Photogrammetry scanner and CAD data, and it just works.
Nanite geometry is transmitted and scaled in real time so there are no longer polygon calculation budgets, polygon memory budgets, or drawing calculator budgets; there is no need to bake information on standard maps or create LODs manually; And there is no loss of quality.
Lumen is a global lighting solution totally stimulating and quickly enters the scene with light changes. The system produces interruption in unlimited widths and indirect displays in large, detailed locations, ranging in kilometers from millimeters to millimeters. Architects and designers can create flexible scenes using Lumen, for example, changing the angle of the sun for a day, lighting a lamp or digging a hole in the roof, and indirect lighting will work accordingly.
Lumen eliminates the need to wait for lightmap ovens to finish and create UV lightmaps, the last big time when an artist can move a lamp inside an Unreal Editor and the light shines like when the game is running on the console.
Multiple teams and technologies have come together to make this quality leak. To create great scenes with Janite geometry technology, the team made extensive use of the Quixel Megascans library, which offers high-quality film material with nearly billions of polygons. Supporting much larger and more detailed scenes than previous generations, the PlayStation 5 offers a surprising increase in bookmarking.
The demo also shows existing engine systems such as Physics and Dramatic Destruction, Niagara VFX, Convolution Reverb and Ambisonic rendering.
Unreal Engine 4 and 5
Unreal Engine 4.25 It already supports next-gen console platforms from Sony and Microsoft, and Epic is working closely with console makers and a host of game developers and publishers who use Unreal Engine 4 to create the next games.
Inreal Engine 5 will be available for preview in early 2021, and a shorter one at the end of 2021, is compatible with next-generation console, current-generation consoles, PC, Mac, iOS and Android.