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12 types of Video Game Sequel




Red Redemption

Red Redemption

We live in the era of sequels, but not all sequels are created equal. Are you playing a true sequel, or do you want a prequel? Restart, extension, or maybe triple? Don't get caught, people. Our succession strategy will plan all out.

This post originally appeared on 9/26/18.

Here, informally, there are 12 types of video game sequences. Except for "threequel," because it's actually not a thing.

1. Ordinary Sequel

This is very straightforward for sequels. This is just another chapter that follows the most recent one, and then the story goes on. The sequel should not be the second game, it should be the next. If it's second, it might have been unplanned when the writers made the first one, even though it might have been a blink of an eye on someone in the writers' room. There's almost always a number in the name, which means you'll be getting more out of something you liked.

Examples: Basically any game with a number near the title.

2. Severely Delayed Sequel

Sometimes a game comes out, it's going right, and that's it. Years, maybe even decades, pass. Afterwards, some studio executives decided to resurrect it and give it another go. Usually a new game will be created by a completely different developer than the original. The announcement seems to come from nowhere, and is sometimes met with laughter or disbelief. Oh, clean, I remember that. How random.

Examples: Red Redemption, Duke Nukem Forever, Max Payne 3, Elite: It's dangerous

3. The Prequel

Though released recently, the prequel goes back to pre-events. This would be useful if, say, most beloved characters died in the main timeline, as the prequel allows everyone to go back to the time they were alive. It also allows authors to check for standard characters without having to worry about keeping an event timeline established at first entry.

Examples: Metal Gear Solid III, Metal Gear Solid V, Deus Ex: Man's Rebellion (of course the Prequel Delay Delight), The Origin of the Assassin's Cave

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4. Trilogy Midpoint

Trilogy Midpoint is a sequel that, unlike the previous one, exists as an obvious part of a larger trilogy. While the first entry has a clear beginning, middle, and end, Trilogy Midpoint ends at the right edge of the next entry.

Examples: Halo 2, Gears of War 2, Major Outcome 2 (answerable)

5. The First without Numbers

Most active series eventually comes to a point where it no longer has the honor of keeping track of consecutive numbers. In the meantime, games will continue in the same order, but will eventually drop in numbers in new entries. The numbers are often changed by subtitle, where previous games had a number.

Examples: Cassass & # 39; s & # 39; s Cred Brotherhood (technically Cassass & # 39; s Creed III), Super Mario World (technically Super Super 4, unless you count Super Mario World), Zelda: Historical Link (technically Zelda III)

6. Spin-Off

Universal reduction is a game often referred to as not being a "mainline" sequel. It always comes from a different platform or in a different format than its predecessor, and may tell a story of a different character. These games can be based on a movie or TV series, and "officially" deals with the subject.

Examples: Myths from the Borderlands, The Amazing Adventures of the Captain's Soul, i Dragon Age Facebook game, Assassin's faith side authors, Star Wars: Extra Power, a thousand other licensed sports and social games. Spinners can sometimes be a series with their sequels, a la Forza Horizon.

7. Restart

The reboot takes the name of the existing series and, instead of continuing the story established in the existing games, starts again. It can tell the same story differently, be edited and rewritten. It can tell a completely different story in a completely different way. Sometimes Reboot becomes the same name as the first game in the series, leading to confusion when discussing and / or doing online searches for classic games. This section includes a sub-section Gritty Reboot, which is reboot but also "mature" and "sensitive."

Examples: Victims, DmC: The Devil Can Cry, The judgment, Bionic Commando (2009), Tomb Raider (2013), Hitman (2016), Star Wars: Wars (2017), Xbox One (2013) (the last joke but also a real one)

Excluded: Lost Legacy

Excluded: Lost Legacy

8. Annotation

Expandalone was recently added to the canon. It takes what the former can do to expand narrative and accumulate in the main game. You can buy it as a separate item, or it always comes after a major entry.

Examples: Insulted: External Death, Excluded: Lost Legacy, Finally For Us: After Left

9. Not Really Restarting

Sometimes a new addition to the series is so different from the previous that people think it's a start, if not really. The characters and the sharing of the world continue through the final entry, but the game itself is so unique that it almost feels like the start of a new series.

Examples: the god of war (2018), Grand Theft Auto IV

10. Predicting Polarizing Technological Ratio A Sequel

Polarizing Re-Imagining The Technological A Sequel (PRITISTAS) usually occurs when a modern developer obtains a license from a previous favorite series and begins acting in a world intended for modern players. While PRITISTAS distinguishes between, that doesn't make a bad game. Just the opposite.

Examples: Fallout 3, Far Cry 2, Resident Evil VII, Home: The desert of Karak, Command and Victory: Competitors

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11. “Spiritually Successful”

The Ghost Winner is a sequel to everything and others than name, position, and broadcast. It can be done by the same developer as the original, or it can be done by someone else. It's a code for We're making one of those favorite games, but for legal reasons, we actually can't call it.

Examples: The Story of the Seasons, Dark Souls (a spiritual follower who became a series and inspired its successors spiritually), Stardew Valley, Torch, Cities: Skylines, Dragon Age: Origins, Victims (unless you have a reboot), Liver Default, Planet Coaster, Eternal Pillars

12. Fan Sequel

Sometimes the game studios are unable or unwilling to make a sequel, so fans have to go ahead and do it. Completed Sequel fans are no exception, especially since the development of the fan game can be legally and legally disabled. You always give up and refuse a book away from closing the store and losing all your work. That makes the righteous more precious and attractive.

Examples: Black Mesa (technically a fan restart type), all those versions of the jam game by Half Life 2: Episode 3, Pokémon Uranium.

The next time you play a game, ask yourself: Is it boring? You Succeed Spiritually? Is Recent Predictability a Technological Alternative? Is it another category not included in this list? Or is it… might be… something new that has no predecessor or predecessor? Nah, he seems uninterested.


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