The PS4 had some great horror games. The best had a way of subconsciously sneaking into my mind, dwell until a vulnerable moment, and strike terror when I least expected it. It’s interesting that as graphics performance increased, the games that scared me the most over the past generation weren’t necessarily the best looking. Sometimes that grindhouse, low budget feel makes a game more authentic and scary. Nothing will be as scary as the first time I walked into the villa resident Evil or that initial chase on a trail of blood in the streets of Silent Hill 1, these are the games that scared me the most on PS4.
White day: a labyrinth called school
An imperfect and buggy first person horror game with a confusing name, white day I was particularly attracted to me because it was one of the first games where I relied on Korean history. The legacy of blood and terror in the past gives ghosts a psychological advantage that makes them more than just crazy-looking ghosts. Their madness has a purpose in pursuing and stalking the students stuck in Yeondu High School on “White Day”. The real threat, however, is the obsessed caretaker who makes it his business to clear the school of intruders. Move aside Nemesis and Mr. X .; The bald caretaker is relentlessly looking. If you can escape his mop, a gruesome secret will reveal itself that makes him the weirdest kind of Valentine’s Day. I actually attended school in Korea for two years, so the architectural quirks of high school reminded me of my own past and all of the bizarre ghost stories I used to hear. If the game could mainly focus on the tragic phantoms and their connection to Korean history, it would definitely be a white day that I would love to revisit.
I’ve never been forced to save so many characters that I didn’t like. The realistic graphics were fascinating and the character models were remarkable. Some of it fell into creepy territory, but mostly not. I was engrossed in their ridiculously tropical stories that got me on the edge of my seat one moment and laughing hard the next. Campy, but clearly respectful of the material from which it inspired horror, this is a higher production value B-game than many of the old B-movies combined. The surroundings of Blackwood Mountain made me shiver, both from fear and from the feeling of cold that I felt because it looked so realistic. My favorite moments were the isolated hikes focused on exploring. Finding the sanatorium is a particularly scary episode. Until dawn While stumbling a little over the size of its ambitions, I guess it tried to fuse a serial killer slasher with the masochistic Saw Type machinations of a psychological thriller, a Wendigo-driven monster festival and a surprisingly voiced soap opera.
I also found the VR rail shooter based on the franchise to be scary as hell and I would even consider it one of the most shameful experiences on the PS4. I had a hard time finishing it when the murderous clowns were running truculently towards me and my heart was racing. If the developers could have the experience of multiplayer VR so I could play with friends, it would only add to the thrill if we try our best to survive until dawn.
A plague story: innocence
More frightening than the plague are the people who take advantage of and manipulate the tragic events in order to strengthen their authority. A plague story is one of the most visceral games I have ever played. The bodies are so generously distributed that I felt sick. As if the disease wasn’t bad enough, the Inquisition lurks on every corner, ready to kill without provocation. The tension is omnipresent and takes all comfort from the players. The macabre cruelty with which the Inquisition practices its religion seems ridiculous, as diametrically opposed to the creeds that they follow. Which points to a larger philosophical question; What’s the bigger illness? The minds that justify pogrom for “the greater good” or the terrible misfortune that has killed so many people? I would say they are both terrible, which is pretty much the plight Amicia and her little brother are found in. Eventually they win an army of rats to level the odds. But by then, the mental scarring is done. Amicia is a ruthless murderer whose innocence is no longer recognizable. The trip is unforgettable, even if it made me feel like a terrible person.
FMV games are my groove. A summer ago when I was working at LucasArts, I had access to the entire game library and played games like Phantasmagoria, seventh guest, and more. This sense of interactive realism brought terror home. Ericas The production values are superb and the story it weaves is as disturbing as it is fascinating. The eponymous Erica is at the center of a cultic mystery that is somehow related to the death of her father. I was more of a psychological thriller than pure horror and I was fascinated by the hypnotic descent into insanity. Asking who to trust becomes murky as what used to be paranoid suspicion becomes legitimate caution. The allure of FMV games is that you basically control the flow and direction of a movie. Fortunately, Erica is one of the most haunting. It takes several playthroughs to understand the story, which is both esoteric and satisfying. I wish there was a little more control over the player, much like those old FMV games had limited gameplay. In any case, a follow-up would be welcome.
A Creepy Web of Horrors, a visual novel with a penchant for garish, revolves around Japanese folklore. For some reason, strangers get the death mark on their bodies, which means that they will soon lose their memory and die a gruesome death. Structured as five separate cases, the diagnosis for their curse is as foreboding and threatening as the spooky environments they step into. There are many corpses in abundance; The spirits want vengeance. As a trypophobic, I found the multitude of densely packed perforations visually off-putting, especially in the victims’ bodies being turned into honeycombs. The text is uncompromising in its vision, sets a slow pace and persists until moments of shock disrupt the flow. But even then Death sign
Underwater horror, the end of the world and the future of AI. It’s intoxicating material for this first person survival horror game that challenges the very definition of life itself. It takes place in the PATHOS II research facility on the ocean floor and preserves the last remnants of humanity in a data-based ARK. There is much work to be done for the game, which was developed by the same people who made the Fearfest amnesia. The veil of truth has to do with how much players trust their own memories of this grotesque swing of human boundaries. There’s just the right mix of helplessness to scare players, but breadcrumbs to encourage curious players to explore. I don’t know what it would be like to be stuck in an underwater facility knowing that everyone else in the world is extinct. But Soma gave me enough insight to know I never want to go back. At least until there is a PS5 sequel.
This is a bonus listing, largely because I met Hideo Kojima several times for full disclosure and even told him personally how much I love it PT. So yeah, I’ll admit that I’m biased. But in all fairness, no list of the scariest PS4 games would be complete without mentioning PT, the playable teaser that instilled terror in so many. I know a direct PT continuation is unlikely, but I would love to see a spiritual successor fully bring out what has been teased. The endless hallway that is slowly tearing the mind apart has a reason why it resonates with so many people who destroy their sanity and hear the whispers of a mind that literally follows the player from start to finish.
Bonus 2: The Deadly frame series
I hope the deadly frame Series can make a comeback on the PS5. The series has been absent for too long and we have to throw our camera obscuras out again!