Stonefly It goes on sale today, and Annika’s story is now playable all over the world. Developed by an award-winning independent studio Flight school studioLet’s see what it brings us together with MWM Interactive. Its main premise revolves around collecting minerals and fighting insects, and follows a linear story that gives meaning to everything we do.
This story puts us in a universe where arthropods have evolved, humanized, domesticated, technologically imitated and, in many cases, have become aggressive, huge or dangerous. In short, a world where insects share a good position with humans in the food and energy chain. We have already talked a lot about it, in the words of its developers, in a presentation that We talked about the developers’ presentation of the game in a presentation that we told you all about.
Annika, looking for a “technological flying beetle”
The protagonist of Stonefly, Annika, is a young daughter of a creator and inventor of “Technological Flying Beings” obsessed with them. One day the protagonist breaks out in rebellion; not because the world made it that way, but because the emotional responsibility of your father is unconsciously nil. He takes one of his father’s creations, a particularly rusty one, to steer it, and when he returns he mistakenly closes the door where the “bug” rests, so they steal it.
In between Annika’s sincere apologies, her father only thinks about how badly he raised her and doesn’t hesitate to make it clear that this “flying technology bug” was what she loved and was most important to her. But the young woman who is a piece of bread and seems used to light psychological abuse from his fatherShe decides to blame herself and feels terrible. At this point, Annika collects her things and begins the search for her father’s stolen creation with the only clue of a fingerprint that could identify the perpetrator.
This begins the adventure on the back of a giant grasshopper, like a camel. After that, it doesn’t take long for Annika to get a navigation device (another technical aircraft) that rescues a gang of people who look like mercenaries and bounty hunters. These NPCs become our character’s mentors. In interaction with them in the camps, the central points of the game that appear in the course of the game, Annika repairs the ship, modifies it with minerals found in the scenarios, sleeps, sees the map or sets new goals. The camps are also part of the narrative core of the story.
Interacting with objects and environments is completely limited to what the story dictates (for example, if there are four objects in a room, you can only interact with what you need to move forward) and is space exploration not very well planned, needs more development. You have to jump or fly and be careful not to get lost. There are times when you won’t see your ship or “technological fly bug” and there are certain parts of the mapping that can make anyone with little patience very nervous.
Despite the above Style of play it’s well thought out. The battles are complex and you not only have to shoot your enemies, but also throw them out of where they are as if you were in a bug fight. The latter is complicated because the insects absorb the shots quickly and very well and many of them have to lie down so that they can be killed by throwing them. Also, some of them have attacks that will stun you, destroy the ship, or take you far from your battlefield.
There are mechanically quite strange, like the possibility of being guided by flying flies or the existence of currents of air that move you. Above all, the jumping movement with which your robot mount moves stands out, because it sets an interesting rhythm of movement. You can also customize your robot to your liking, with an interesting display of modification options both aesthetically and functionally. As you can see, I tried modifying my ‘bug bot’ with the Gamereactor colors (but to be honest, it didn’t work out very well).
After immersing myself in it for many hours, I consider the strength of Stonefly to be that artistic design developed. The graphics are unlike anything you’ve ever played and they have a unique magic about them. You use a manual style to recreate a miniature world and get a different, very distinctive result. The developers were looking for something “simple but unique” and they have more than succeeded. Stonefly is undoubtedly unique.
Stonefly is spreading its wings today for PC, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X | S off. Do you want to try? Have you heard of him?