dig is the newest game from the resurrected publisher 3D Realms. Like his recent releases Ion rage and anger, dig is a throwback to PC first-person shooters from the 90s, this time as the spiritual successor to Witches and Heretic. It’s a visual delight to run around the world of digKick, bad guys and explore a creepy swamp. But digwhich is in Early Access suffers from a bad intro and a really boring fight.
Developed by Slipgate Ironworks, dig tells the story of a magician-like priest who was betrayed by his fellow priests and his sect. Once in exile, he has now returned to track down the leaders of his old religious sect and kill them before they can bring more disease and death to the world. You know that old chestnut. To save the world and get revenge is the main character of dig
dig looks like it was built in a heavily modified version Quake Engine or some other retro game engine from the past. In reality, however, it was created using a modern version of Unreal. However, the developers have done a fantastic job recreating the look of an older first person shooter while creating their own style. dig mixes low-resolution textures and simple models with high-quality lighting and physics. The result is a strange but compelling mashup of new and old. It often looks like me remembered looking for old games.
Unfortunately during Graven’s Style is impressive, I found the fight less than that. Part of the problem is how the game begins. Within minutes you will be told to kill zombies in a sewer. This isn’t a very exciting or original start to a game. And the only weapon you have in the beginning is a crappy stick. The game does contain spells, but strangely enough, they don’t damage enemies. Publicly available development notes suggest this could change in the future as many players seem confused by it. And I hope it does. It’s disappointing to have a fire spell that can only be used to solve puzzles or blow barrels. If you want to throw me through zombies, let me set them on fire!
Once you step out of the sewer, the game opens up noticeably, even in this limited Early Access build. After that terrible staff, it was amazing to find a small crossbow and sword on your wrist. These guns actually did damage and killed things quickly. But even with better weapons, the fight is often boring. Enemies can be easily stunned and generally move too slowly. But like the magic problem I mentioned, Slipgate Ironworks mentions these combat problems in its public development notes. So I’m confident that with some improvements, the fight will be more exciting and fun.
Currently in Early Access, dig is clearly not done. 3D Realms and the developers do not hide this fact and actively seek and receive feedback from players. But even at this early stage, with its sometimes boring fight and poor intro, I wanted to play more. So I’m looking for dig improve, get more functionality, and generally fix many of its obvious problems. Hard to recommend as it is as it is, but I can feel a great video game buried here and I hope I can play it.