MLB The show’s most played mode, running for 15 years, is Road to the Show. By far. Every year developer SIE San Diego Studio should come up with something new for his single player career, or he will hear about it from fans.
What’s the big new feature in Road to the Show this year? Diamond dynasty. The games other most played mode.
This integration – the first time the players created by Road to the Show can be used in other modes – has its virtues, like seeing your Superstar in a custom uniform, with all-time greats on his team. But there is no doubt that this new crossover will benefit the Diamond Dynasty more than Road to the Show, which is now faced with limitations A lot of longtime players don’t like it.
Sony San Diego consisted in a blog post on Monday eveningHours before MLB The Show 21Diamond Dynasty’s public launch is, or should be, just an optional advancement path for created players – a statement that at least confirms fans’ suspicions that the studio intended to steer Road to the Show audiences onto the game’s microtransaction base. Ultimate team-style card collecting mode.
But after getting an overview of how progress is currently working in Road to the Show, it’s clear that grinding to improve the benefits of my created star in Diamond Dynasty is faster, more efficient, and simply more interesting than in Road to the Show.
That’s because of MLB The Show 21The new loadout-and-perk system and the progress made for it. Loadouts and perks provide an immediate benefit (and moderation) for certain areas of a created athlete’s basic skills assessments. Players improve the loadout program and bonus chips they have installed on a path familiar to first-person shooter fans: Complete “missions” – a series of tasks like getting a series of hits or strikeouts – and collect tiered rewards along the way for the ultimate boosted tool.
A side-by-side comparison of the missions for Diamond Dynasty and RTTS shows that progress in Diamond Dynasty is faster. Sluggers get 20 progress points for 20 additional hits in Road to the Show. In Diamond Dynasty, it only takes eight hits to get the same score. Those who rank on the “Filthy” loadout receive 7 progression points for 80 strikeouts in Road to the Show. In the diamond dynasty, they only need 30 strikes.
In his blog postSony San Diego said it is “looking for ways to make gaming clearer [Diamond Dynasty] should be completely optional for the further development of your ball player or RTTS. “
“If there’s one thing that can be taken away from all of this, an RTTS gamer should feel like they can develop freely by playing RTTS and just RTTS,” the studio wrote. “Every participation in DD is purely optional and should at no time have the feeling of having to earn money to advance his RTTS career.”
That may be, but for longtime gamers it gives an even bigger signal that Road to the Show is now subordinate to or at best complementary to the Diamond Dynasty. Using the custom difficulty slider settings in Road to the Show will no longer load the player and improve the benefits. If you change the CPU’s player trading frequency – an off-the-field setting – in your sliders, the bonus progression will no longer be available in Road to the Show. (Difficulty controls are not available in Diamond Dynasty.)
Custom sliders are not a marginal feature for technical obsessives. They’re a category in the game’s vaults with shared, user-generated content that realizes that many, if not most, gamers expect to tweak the game’s baseline performance here or there to get overall statistical results that are closer to real life resemble. Seasoned players can even dominate the upper end of the game’s basic difficulty spectrum and skew the season’s stats accordingly. I’ve been using custom sliders for the past three years to keep my newbies from acting like MVP candidates while grinding down some of the grosser aspects of my CPU opposition.
RTTS is now shifting to the Diamond Dynasty
I understand why Sony San Diego is strict about custom sliders. In a Road to the Show mode, now geared towards reward-based advancement, a player can use custom sliders to forget about the CPU and collect strikeouts and extra-base hits to get the goodies faster. But you can already play Road to the Show on Rookie Difficulty all day and beat Homer without messing around with the sliders. If you no longer allow custom sliders for Road to the Show, you will have to show players again that this mode is now subject to the Diamond Dynasty.
Road to the Show players can of course still improve their traits normally – which means they are gradual and much slower than the odds – by playing well and making decisions in the career games. If you want to speed this up, you have to use your created character in Diamond Dynasty.
OK Good. But The game itself doesn’t even tell the player how to make their way to becoming a show star in a Diamond Dynasty game. It took me forever to figure out how to do this because while my player was technically part of my Diamond Dynasty collection from day one, it starts with a rating so low (65) that it will be in the lineup you start with , is not visible or an automatically generated statement (which many users use). It’s frustrating to be steered towards Diamond Dynasty but not knowing exactly how to use your player in mode.
Still, I like to play with my created ball player in Diamond Dynasty. The Valhalla of Hall of Famers and the mode’s current stars provide better context for my player’s extraordinary two-way talent, who narrative supports Road to the Show primarily with fictional podcasting commentary between games. The real broadcasters in these scenes seem to be only generally aware of his actions, which tarnishes any feeling of excitement.
One last major caveat for pitchers
After all, die-hard newbies to careers like me (and I doubt I’ll be the only one) will be dissatisfied when they find that Road to the Show is now extremely restrictive of building a pitcher. If you pick three spots for him on his first visit to the minor league, you’d better be satisfied with them – because your player will be tied to that repertoire for this playthrough and all future playthroughs.
I gave my big, country-fried redneck first baseman the junkballer’s arsenal I’d been using for the past three years with an entirely different sly string of character: two-seam fastball, screwball, and slider. I thought I’d start over Road to the Show and change those pitches later if necessary. No Now my character’s fastest pitch will reach a speed of 100 km / h for the foreseeable future. His delivery felt so aesthetically unsuitable for his body type that I slimed him down and lost muscle mass. See for yourself:
And with twisted deliveries more complex and difficult to implement in the MLB The Show 21With the new pinpoint pitching system, I can forget about using it on him until I can change my pitch repertoire.
Even with all of that in mind, I don’t think the developers at Sony San Diego are necessarily turning their mustaches and hiding diabolical plans to wipe out Road to the Show or shake off their players for Diamond Dynasty money. They just don’t explain very well, for both the good and the bad.
However, it cannot be denied that Road to the Show lifts are facing new restrictions. It’s not enough to destroy my interest in gambling MLB The Show 21;; I admit that I have played Diamond Dynasty more than ever and have done well with my avatar. But it does require more tweaking than previous changes, and without a game that explains in greater detail how and why such things were done, Sony San Diego can expect grumbling from its fans.