Sekiro: Shadows Die Twice the feeling of being alone in construction. This battle is at its best when it is confronted by the enemy, the barbarian and the barbarian while trying to lose balance. But if you think it's missing something by dropping the asynchronous multiplayer of Fromlings software similar Dark Souls and The shedding of blood, the amazing model has your thing.
Released freelance engineer Luke Yui yesterday Kiro Online, a mode that allows up to six players to join samurai-based hijinks. This includes player player vs player player by Dark SoulsSpecial attacks and calling friends as phantoms of cooperative gaming. Yui is quick to note, but this is "not the same online experience" to previous From Software games, to match the mod to "playback" Dark Souls at 5000 ping. ”
The mod also has an interesting way of handling differences in player levels. Attackers and phantoms will always reach the level of the local player to ensure the tournament setting as wide as possible. "For example, if you have 40 attacks and your opponent has 1 attack force, they will hit you like they have 40 and you will hit them like you have 1," explains Yui. While this may sound a bit strange at first, it is still the best compromise for Yui found to balance this PVE's most optimized multiplayer game.
Kiro Online it only works with Steam's version of the first game at this point, and will probably be buggy for the foreseeable future. That said, Yui plans to release regular updates and posts to improve the mood. It took months to find this, so bear with it!