Stage 2 by Tom Clancy received its first premium expansion, Kings of New York, earlier this week. Players are heading back to the Big Apple, the 2016 real estate Sec, hunting for larger agent Aaron Keener, passing through his first four agents. Charlie Hall and I are many hours involved, one by one, and we both agree Wars feels very familiar to those who have a great deal of time lost to the game.
I tend to regard that as a good reminder; Charlie doesn't think much of it, though. No one of us is really sure that Keener will actually get it, because this is the kind of policy that requires an uber-malevolence that drives a bigger picture, always throwing in another new problem for heroes to handle.
So can running now four years and two games come to an end? Charlie and I thought about this and other questions in marking our first reaction Kings of New York.
Owen: I consider myself a Article 2 a rebel – not because I didn't like the game, but mostly because I would find myself in World Tier 2 all the time when I was heavily involved in some long-running video games. i get Kings of New York a good rejuvenation and a re-enactment of the grounds I was determined to soak in for 150-plus hours Article 2 last spring and summer (and its predecessor the winter before).
Problem is, it's backwards Article 2 after so long, I wish I could leave you in D.C., and no return to Washington until you finish the Big Apple campaign. Everyone owns the Wars the expansion reaches to strengthen their character, or create new and expand themselves, in World Tier 5, surpassing all the advanced grinders that perhaps bring this journey north. Having chosen to grow the only person I have ever fought with, I am now the person who can miss the Dark Zone and other things I skip or are left in D.C. Was it a dumb decision? What have you done, Charlie?
Charlie: Frankly, I'm not entirely sure we haven't all made a mistake here, Owen. I spoke to Faye Lau last evening. Roy Benitez was also present. They both look tired. Each of them simply flipped through the frame to give a few more visuals before the camera went on. There is another virus, I think, and this one is really bad now, and we have to fix it to go back and work on the first one. I think.
How did we get here? I came in for the first time in a few months to be greeted with a list of announcement outfits and announcements. I opened the packages. I removed orange check marks from my menus, and then … started wandering in the White House like John Travolta at Pulp Fiction. I actually had to Google "how to get to New York City" because I thought I had missed a step.
There is a little preview of the content that comes out with Coney Island. It turns out that you don't have to go there. You just need to end the advanced game, move on to World Tier 5, and talk to a seated pilot like William T. Riker back in the seat, and go. I'm still a little confused that why I won't be back in D.C., but we are here. We're here now.
Have a good time now, Owen, with all the dogs?
Owen: Yes, I've gone through that "OK, where I left off here" boarding, or road riding, but I'm more sanguine about Kings of New York and how it links me to the things I enjoyed most about this franchise. I'm always accustomed to how much information the world has and to internal standards, even if it's something similar: Go explore this area, kill all these people, get a good boss, call for help if necessary, and sort out your luggage.
Sincerely, Kings of New York beating the sweet spot of difficulty the base game took a few months to achieve. The first two major battles I have gone through have felt able to do on their own – but they just failed. There was also the first side project on the day of the launch Article 2 (I think of the MLK Library) which was very difficult to treat, and anything that had a difficult unit needed cooperative help. Something happened to the game in late spring of 2019, however. The weak points of the Heavies were easy to reach, and even Bank Headquarters was still cured by me. The game just feels so simple, and that's time to put it down.
Kings of New York perhaps it is because of its interesting combination and the challenge that it is built with every reproduced piece of art made Article 2Updates last year. This might be the highlight for me because I focus on playing alone. Did the encounter with the rands help the appeal of expansion to you, or is it, again, the same?
Charlie: Since launch Article 2, I am completely molded by its technical features. When the original game was launched, you could not enter the party for news purposes when you tried, and even the day-to-day function itself stopped working properly. Multiplayer on Article 2 has worked almost entirely since the launch, and the same goes on Kings of New York.
I picked up the first miniboss I encountered with the help of a random player. That's the way I did with the big campaign and all the way to World Tier 5, and I'm happy to say that it works now as it was then.
I'm not always confused about narrative, Owen. Or at least, not the narrative, "killing Aaron Keener, the worst that should have killed him in the first game."
I'm also a solo performer, and at first I wasn't very happy with the new "fog feature" feature. When I sat down in Manhattan, the game eliminated almost all of ISAC's travels, making me feel lonely and weak for the first time in a long time. But it sounds like the map fills up pretty quickly, and the narrative content itself didn't quite fit. And it doesn't matter. I remember the sound logs that seemed to be thrown at my feet, but they didn't fit all that. The thread of the happiest building to date has been the backstory of Theo Parnell, the son of the head and now one of Keener's left men. Parnell is labeled in the text for flavor as one that unravels the union almost immediately… but does it sound like the truth? And an exciting story to tell?
I killed him, though. So that is all over. I feel now that I want to get to the end of the narrative very quickly, so that I can go back and search for the lost world underground and threaten myself with the new Hunters. It all sounds like a chance to spend when it's closed, but we'll see how it pays off.
Who killed recently, Owen? And what exactly are military facilities?
Owen: I killed Theo too. In the iconic box throughout the mission, I thought we might find some kind of empathy for a larger abandoned agency. But, he was your base for the socialopathic big-bad patsy henchman at the top of the pyramid. However, Parnell's new gadget – the holographic decoy – was useful. At the subsequent surveillance machines at One Police Plaza, the trick can be used to restore the weight back to you. It's way better than my turret, the heavy one still grinds at us quickly.
Mostly I've been taking the map in order, as I have all my time with this series. I think I followed Parnell first because some areas (climbing that sit outside the Bridge and Bridge Bridge) sound too risky or technical. But from what I can tell, there is no Black Zone here (Lower Manhattan it was a dark place, in the story). I used to visit Dark Zone as a sort of madness around after deleting a bunch of stuff from my PvE item list. In Kings of New York, my striker goes back to other collecting or cutting-edge activities and other social activities. And the gear I get is not as fun as what is on the corner in a dark place.
In terms of architecture, I'm pretty excited Article 2 donate, so I see no problem with delivering more. But what I can say is that this is an improvement made with new players in mind, too, so that things that may seem new to them (or those that come back in the long term) may be of no use to those who have a long time. Best reason to return to Article 2, but it's not a rescue game, or a "never better" feeling.
Charlie: Allowed. Show me Ubisoft version of Destiny & # 39; s The Taken King -A major Franchise update that made it feel cool and new. I'm getting a solid polish wrap so far, but it's about it.