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When we think of fast-paced video games, we are reminded of images full of frenetic driving, with cars traveling at full speed to reach the finish line before anyone else. Judging by this description, Overpass will not fall into that category. It is better to be immersed in driving off the road with something competitive. Therefore you should Passing? Or better yet?
The first time you play you have to pass a lesson that prepares you well for what you expect from the game. You learn that speed does not always lead you to victory and that the fastest way to it, many times, is to figure out how to deal with the obstacles you face along the way. We already know that sounds like an ancestral philosophy, but don't go away just yet.
Indeed, the Overpass is the equivalent of a hare and turtle fable in racing simulation. If you approach a block made by logs, for example, you cannot avoid seeing that you are lucky. You should pass, and put the tires on the right corner. So it's probably a slow-paced game, designed for those players who love to hit the coconut. In the same way, when you have to pass some tires, you will have to either put the car in the right place or you will get a shot from the cylinder head.
We already know that all of this sounds awkward, but what you have to keep in this experience is that it's a game trying to do something different. However, while there are many things that have made us happy, the general feeling we have always been is confusing.
As we say, the title is trying to do something new; Here it is not enough to keep the R2 compressed to drive at full speed on the track. In this respect, the change in style is more than welcomed and is a good differentiation from other racing games. We were encouraged to think about how to overcome obstacles and avoid muddy areas to climb hills. For players who enjoy this kind of imitation, Overpass is sure to catch their attention, and if you're a Mudrunner follower, the same line follows.
In the main zone you can select four different modes of play. There is a custom competition mode, fast race option, multiplayer online and split screen and, of course, a work mode (you know, trajectory or campaign). We spent a lot of our time in this last mode, much of our knowledge is based on it.
In the Activity section there is a map where you can select the following challenge; That fact makes us believe enough. Most trips are based on driving on a track and trying to win a time stamp as fast as you can. Seen in this way, it seems like you have to go fast, but what you really have to do is a systematic calculation on how to overcome the next obstacle created by tires, pipes or logs; the power and position of the wheels should be sufficient. We find the idea interesting, but we still feel worthless.
It would be nice to earn money to upgrade cars and drivers, but ultimately we were faced with the frustration of getting stuck in a race or constantly crossing some lumber. One mistake can cost you seven minutes which, if not, you might have spent driving. Yes, there is a button to unlock, but it doesn't compensate for general frustration.
We have already noted that the game is empty, but the feeling is worse in a real race. No audience, no music that solves all the perfect volume like Onrush and no discussion. The only word that sounds reasonable is the subject, and the truth is that even the boy sounds careless. All of these factors add to the game in a state of desolation and despair that has nothing to do with what it intends to convey.
It should also have a good game. For example, the sound of quads and buggies covers a lot; it is not enough to compensate for the lack of convincing air in other parts of the sound package, but it is quite good. The paintings also look great, the different shapes and tracks are top of the notch and the muddy and sandy terrain is very satisfying to see. Furthermore, the design of the drivers and vehicles is noteworthy.
Simulation also relies on highly skilled physics and automotive handling, though the experience was a bit daunting at times. There is nothing more frustrating than trying to get your quad through some tires and falling over and over. Players who are often faced with simulators won't find it that bad, but we have to point out that, unlike other games where you drive trains or trucks, we've been in the quad in real life and, for the Humble, the feeling is no different. The quad almost seems to be out of line. The mud effect on the wheels is very effective, yes, but we would love to feel more connected. Controls are very responsive, so they are most likely related to blurring between the face and the wheels.
Although those simulators will be curious, the more you run the race themselves, the more it will leave you stressed. For our part, we would post the whole thing moving around due to the complexity of the game we left tired. We've already talked about Mudrunner, but he had more charm with his open world scenarios. Furthermore, the game seems to have a purpose that overlaps. Taking a busy game like running with quads to make it face-to-face can get some attention, but we wonder … Is it worth it? By walking away from the chaos and eliminating the noise, they released so many things that could have made it more fun.
In conclusion, Overpass is a game that tries to do something different. We admire the purpose and know that it will appeal to those who love wheelchair enthusiasm; but, to get rid of that, we find it very boring and boring at times, and if you want an adrenaline rush, it's best to leave the game packed.