When we look at the moon, there is nothing to see except the glittering rock that lights up the night sky. But what if it was mankind's last hope for survival? This is the basic premise of Deliver Us the Moon, a well-written story of separation and loss that puts you in the role of a astrologer who travels to the moon to save the planet. While relying as much on the movement of the simulator as a story progression from talking holograms and texts, the developer of KeokeN Interactive isn't shy about putting you in happy, or dead-end situations when things don't go as planned.
Save Us the Moon is a driving force, but this sci-fi and solid ride where it is both versatile, helps build momentum, makes tension, and looks like every second thing even though you play a lot at your own pace.
The game tells the bad news of the world running out of natural resources, forcing humanity to the stars to find other solutions. As luck has it, we don't have to travel long distances, because the moon is filled with a powerful isotope called Helium-3 that can solve the energy problem. The nations of the world unite and build a revolutionary path to transfer Helium-3 to Earth. Just when it looks like we have a new beginning, the moon is quiet and the transfer is over. We have just enough power to send one man rocket to the moon to find out what went wrong, and hopefully bring the Helium-3 feed online again.
Your first steps are not made on the moon, and instead take place on the surface of the earth, which looks like a stranger given the yellow skies and dusty air. Your goal is to install rocket power and launch. This is an excellent moment as you need to manually bring rocket systems online from inside the cockpit. Given the task of quickly throwing a switch in the right sequence, the moment KeokeN cleverly arrives by highlighting your next interaction in a pink hue – it makes you look like an experienced scientist. Then you get to hear the launch of rockets from a first-person perspective, which perfectly illustrates the transition from Earth's atmosphere to space.
When you get to the launch of the moon, which is destructive and does not take any life, testing takes place from third and first-person angles, often determined by the type of actions you must complete. Third-party visuals are mainly used for non-foot sections, which can look like searching for a reference point or as exciting as a dangerous blast past a blade of gravity. These sessions are supported by well-designed controls and sometimes the best pieces, such as the tall tower that collapses with you. There is no fight, but if you don't go fast enough in certain areas, you will fail and you should try again.
The first-person camera is used sparingly, but it works with deep, very close-ups, zero-gravity flight, and a floating droid control tied to some of the game's best puzzles. It was a little annoying to me that almost every door you need to go in requires a puzzle or keycode, and some of your actions feel duplicated and lost electronically after doing the same thing two or three times. For example, taking a month's rover over is a great first, but it sounds like a future job to get out.
A lot of your effort is spent exploring and following the threads of people who have lived on this channel. He sees many of them as hollow holograms and knows a few of them somehow. What you learn is that the heart can sometimes affect the mind. You realize how big that problem is, but also how it can affect you. At the end of the journey, I found myself thinking what I would do if I were in these pieces of characters these times.
Save The Moon is a well-crafted game that thrives on story and space. The lunar eclipse is an accessible place to explore, and although it is full of holographic ghosts, you get a sense of how it has been flourishing and what went wrong. The feeling starts strong and ends strong; some middle ground is repetitive, but the narrative is involved and makes the journey worth taking.