It has been exactly 20 years, soon to be announced, since BioWare launched Baldur’s Gate II. The title marks the future of video simulation for years and is a background based on the forgotten parts of the world of Dungeons & Dragons. Most of us at that time didn’t have the opportunity to try it. It has been a few more years since there has been a limited amount of flirting on the table. I had a set of dice, some fat books full of rules and a player’s card full of numbers, modems and descriptions. And now, in 2020, it comes from the hand of Larian Studios, a group that supports the supreme deity: True Sin, a preview of what promises to be their greatest and most outstanding work, Baldur’s Gate III, a role-playing game.
When we get into a situation, our game / campaign starts suddenly when a nautiloid (a living flying ship from Mind Lasher, the title’s main opponents) flies over the city of Baldur’s Gate
Every adventure requires a hero, and role-playing games have always been characterized by giving you total freedom in developing your character, and the editor can represent this honestly. An endless selection of characters where we can build the background of our character and give you a different look. Choose from the 8 available races (each with its own sub-races) and 6 categories: Draws, High Elves, Dwarves, Mediums from different origins … There is a lot of emphasis in the character building menu because choosing a background, experience and even races will make the decision of how the game is developed. For example, the selection of a race or another may indicate the presence or counting of the countless NPCs that we will find.
Although the developers claim that Early Access users create custom characters, we try to make a difference and give it a certain touch. We’ve created our own character, the Medium Breed, Background Orphan street-raised rogue category called Tas-alin, with bones and a bad temper that may have been born with him. We wanted to make a tribute to the character of two of my favorite dream book characters. With him, even after escaping from the wreckage, our goal of freeing ourselves from these invading germs began to travel through the Coast of the Word on the continent of Faerun
And on that journey we will meet our friends, five in all in this first action of the game, each with their own story and hidden motives for the war around us. With a game plan based on answers that remind us of tricks and XCOM, as well as a visual connector that once you have played the saga The Witcher you can navigate through its menus with more familiarity.
This is easy to play the “role of the hole” and all the options are counted. Each scenario is enjoyed, described on a crazy level and with a colorful atmosphere that evokes thought. We can approach each situation in many different ways and it is all the result of a good strategy. An example is found when we meet one of our friends, Shadowheart, a semi-elphic pastor. We see him trying to enter the ancient ruins with the door closed. We, who have a category of rogue and our main skill is dexterity, try to pick a lock. And with the line of dice we find success. The door opens and, although we don’t know it at the time, we stay more than an hour looking for an open door on the other side of the mountain. Even making an unimportant decision beforehand can lead to a bad result or even a successful result. Almost everything depends on care as we go, our skill and luck with the next roll of the dice.
And it’s “almost” with a lot of quotes, because all that glitters in this Baldur’s Gate III is not gold. We certainly knew we would find bugs and bedbugs in this early adoption. As for Spain, all the literature we found is in English.
But there are some very important problems like enemy AI, completely disorganized and between enemies of the same level. If a miner goes crazy in a burning oil puddle and his own company is in danger of being killed, he will have to be killed.